Xxleg

Russia
On FACEIT since 2015 44 matches tracked 12 matches in 30 days
Last updated:

How does Xxleg play?

Rating 0.96 K/R 0.67 ADR 73.2 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 40%−10 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 6%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.3
Knife kills 5 in 44 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 7x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether Xxleg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Highest rating in a match: 1.90 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
40% better than 17%
0.68 better than 28%
78.4 better than 43%
0.98 better than 40%
44% of 85 duels better than 19%
31% of 16 situations better than 27%
Mirage7
29% -
0.54 -
58.4 -
0.76-
31% of 32 duels -
17% of 6 situations -
Inferno6
100% -
0.73 -
76.2 -
1.13-
61% of 18 duels -
80% of 5 situations -
Nuke4
75% -
0.90 -
78.5 -
1.26-
45% of 11 duels -
100% of 1 situations -
Anubis3
67% -
0.66 -
78.7 -
0.98-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xxleg plays

Across 44 matches Xxleg averages K/R 0.67, ADR 73.2 and a rating of 0.96. Biggest strength: Utility damage per round at 5.4, better than 80% of level 8 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 14.0 kills per match with 37% headshots. In 15 of 44 matches the rating was 1.10 or higher (34%), in 18 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 12 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.