XxSayan25

Algeria
155 matches tracked 18 matches in 30 days
Last updated:

How does XxSayan25 play?

Rating 0.96 K/R 0.72 ADR 80.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.93−0.10 · Ø 1.03 better than 27%
Pistol kills per match 2.9
Knife kills 9 in 155 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 60%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 31%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 24x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 81%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +144
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.06, ADR −7.3, Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
31 matches · 45% win rate
In match 2 of the day −23 ELO
36 matches · 36% win rate
Between 0:00 and 6:00 −23 ELO, win rate 43%
On Saturdays −50 ELO, win rate 39%

XxSayan25 loses the most ELO on Dust 2: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.38 · Inferno
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 87%
0.76 better than 68%
81.0 better than 60%
1.00 right on the average
48% of 223 duels better than 37%
29% of 17 situations better than 24%
Dust 231
45% better than 30%
0.67 better than 25%
76.2 better than 33%
0.88 better than 12%
46% of 194 duels better than 26%
43% of 14 situations better than 63%
Ancient22
59% better than 79%
0.78 better than 78%
82.7 better than 67%
1.01 better than 58%
52% of 121 duels better than 65%
25% of 4 situations better than 20%
Inferno19
37% better than 10%
0.64 better than 21%
75.5 better than 36%
0.92 better than 28%
44% of 155 duels better than 17%
25% of 8 situations better than 21%
Anubis18
44% better than 29%
0.75 better than 67%
87.3 better than 88%
1.02 better than 64%
43% of 122 duels better than 17%
33% of 9 situations better than 41%
Nuke16
31% better than 2%
0.76 better than 61%
83.4 better than 65%
0.99 better than 39%
51% of 89 duels right on the average
57% of 7 situations better than 86%
Vertigo7
71% -
0.77 -
84.7 -
1.00-
44% of 36 duels -
50% of 4 situations -
Cache5
40% -
0.70 -
76.1 -
0.92-
46% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XxSayan25 plays

Across 155 matches XxSayan25 averages K/R 0.72, ADR 80.4 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 81% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 7 players. Averages 16.0 kills per match with 36% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 51 of 155 matches the rating was 1.10 or higher (33%), in 69 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. XxSayan25 loses the most ELO on Dust 2 (−60 ELO, win rate 45%). Things go best on Mirage (+34 ELO, win rate 62%). From match no. 5 of the day on, things go best: 57% win rate, −3 ELO. Improved over the last three months: ELO +144. Got weaker: K/R −0.07, Rating −0.06, ADR −7.3, Headshots −3 pp, Win rate −5 pp. Last 30 days: 18 matches, win rate 17%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.