Xtrime

Turkey
On FACEIT since 2020 210 matches tracked 49 matches in 30 days
ELO ▼ 14
2,460
30-day peak: 2,577
Rank EU
#60,386
Turkey #1,403 in Turkey
Last updated:

How does Xtrime play?

Rating 1.08 K/R 0.74 ADR 78.0 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 25x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 44%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +375
= Stayed the same
K/R at 0.73, Rating at 1.07, ADR at 77.1, Headshots at 50%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
69 matches · 55% win rate
On Tuesdays −163 ELO, win rate 39%

Xtrime loses the most ELO on Dust 2: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.63 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
55% better than 62%
0.77 better than 64%
80.7 better than 48%
1.10 better than 70%
58% of 196 duels better than 82%
30% of 53 situations better than 31%
Anubis50
54% better than 58%
0.78 better than 67%
78.4 better than 33%
1.12 better than 76%
56% of 144 duels better than 72%
31% of 48 situations better than 36%
Mirage38
55% better than 63%
0.69 better than 25%
74.2 better than 18%
1.01 better than 41%
56% of 111 duels better than 76%
32% of 19 situations better than 30%
Nuke15
73% better than 94%
0.82 better than 76%
84.2 better than 59%
1.22 better than 87%
64% of 53 duels better than 95%
50% of 6 situations better than 72%
Inferno13
54% -
0.64 -
71.6 -
1.01-
69% of 32 duels -
40% of 5 situations -
Ancient8
38% -
0.73 -
82.1 -
1.00-
48% of 29 duels -
67% of 3 situations -
Cache8
50% -
0.60 -
66.8 -
0.87-
44% of 25 duels -
17% of 6 situations -
Vertigo5
40% -
0.70 -
71.4 -
0.95-
50% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xtrime plays

Across 210 matches Xtrime averages K/R 0.74, ADR 78.0 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 95 of 210 matches the rating was 1.10 or higher (45%), in 65 it was below 0.90. In 139 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. Xtrime loses the most ELO on Dust 2 (−26 ELO, win rate 55%). Things go best on Anubis (+22 ELO, win rate 54%). Improved over the last three months: ELO +375. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.07, ADR at 77.1, Headshots at 50%. Last 30 days: 49 matches, win rate 47%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.