Xtelliz

South Korea
On FACEIT since 2026 170 matches tracked 78 matches in 30 days
Last updated:

How does Xtelliz play?

Rating 1.04 K/R 0.74 ADR 76.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.98).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 38%+27 pp · Ø 11% better than 98%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 2.2
Zeus kills1 in 170 matches
Knife kills 18 in 170 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 21x 4K, 5 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 18%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp, Win rate +17 pp, ELO +458
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 76.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.71).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
23 matches · 57% win rate
In match 1 of the day +5 ELO
31 matches · 39% win rate
On Thursdays +24 ELO, win rate 41%

Xtelliz loses the most ELO on Ancient: −23 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.61 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 46%
0.77 better than 78%
77.3 better than 43%
1.07 better than 79%
53% of 371 duels better than 69%
45% of 33 situations better than 71%
Dust 232
47% better than 38%
0.71 better than 46%
75.6 better than 30%
0.99 better than 48%
53% of 177 duels better than 68%
50% of 18 situations better than 81%
Ancient23
57% better than 74%
0.71 better than 42%
72.1 better than 9%
1.02 better than 61%
53% of 117 duels better than 67%
42% of 12 situations better than 58%
Nuke16
38% better than 11%
0.72 better than 37%
73.2 better than 15%
0.97 better than 33%
46% of 84 duels better than 22%
43% of 7 situations better than 63%
Anubis15
60% better than 75%
0.76 better than 72%
76.3 better than 32%
1.02 better than 60%
56% of 85 duels better than 80%
44% of 9 situations better than 68%
Cache10
60% -
0.81 -
81.7 -
1.16-
52% of 48 duels -
50% of 6 situations -
Inferno8
63% -
0.70 -
79.2 -
1.01-
51% of 47 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xtelliz plays

Across 170 matches Xtelliz averages K/R 0.74, ADR 76.2 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.7, better than only 18% of level 7 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 67 of 170 matches the rating was 1.10 or higher (39%), in 69 it was below 0.90. In 143 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. Xtelliz loses the most ELO on Ancient (−23 ELO, win rate 57%). Things go best in match 3 of the day (+80 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +80 ELO. Improved over the last three months: Headshots +4 pp, Win rate +17 pp, ELO +458. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 76.7. Last 30 days: 78 matches, win rate 54%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.