Xsport13

Australia
On FACEIT since 2022 182 matches tracked 51 matches in 30 days
Last updated:

How does Xsport13 play?

Rating 0.88 (from 132 matches) K/R 0.66 ADR 73.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 132 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average.
Headshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 0.88−0.16 · Ø 1.04 better than 4%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 4%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 9x 4K, 1 ace in 112 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 27%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.09, Rating −0.21, ADR −7.9, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.62 (at the start 0.71). Well below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
46 matches · 41% win rate
On Anubis −25 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 +4 ELO, win rate 38%
On Thursdays −21 ELO, win rate 20%

Xsport13 loses the most ELO on Dust 2: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Mirage
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
46% better than 27%
0.64 better than 8%
71.8 better than 9%
0.85 better than 3%
45% of 158 duels better than 16%
57% of 14 situations better than 92%
Dust 246
41% better than 14%
0.67 better than 17%
76.1 better than 24%
0.91 better than 11%
51% of 173 duels better than 46%
29% of 17 situations better than 25%
Ancient36
56% better than 62%
0.69 better than 24%
75.6 better than 19%
0.95 better than 23%
37% of 91 duels better than 2%
38% of 13 situations right on the average
Anubis24
50% better than 39%
0.68 better than 19%
74.6 better than 18%
0.86 better than 5%
47% of 73 duels better than 26%
10% of 10 situations better than 3%
Nuke10
30% -
0.63 -
71.7 -
0.85-
30% of 46 duels -
50% of 4 situations -
Cache9
11% -
0.52 -
58.5 -
0.74-
39% of 28 duels -
0% of 4 situations -
Inferno5
20% -
0.59 -
64.3 -
0.73-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xsport13 plays

Across 182 matches Xsport13 averages K/R 0.66 and ADR 73.4; the rating across the 132 rated matches is 0.88. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · all ELO ranges players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · all ELO ranges players. Averages 14.8 kills per match with 59% headshots. The strongest map is Ancient with a 56% win rate in 36 matches. In 29 of 132 matches the rating was 1.10 or higher (22%), in 78 it was below 0.90. In 112 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. Xsport13 loses the most ELO on Dust 2 (−27 ELO, win rate 41%). Things go best on Mirage (+4 ELO, win rate 46%). Got weaker: K/R −0.09, Rating −0.21, ADR −7.9, Win rate −3 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 51 matches, win rate 35%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.