Xsist

USA
123 matches tracked 15 matches in 30 days
ELO ▼ 59
1,834
30-day peak: 1,893
Rank NA ▲ 4,579 places
#4,529
30 days · before #9,108 · best #4,529
Last updated:

How does Xsist play?

Rating 1.00 (from 67 matches) K/R 0.72 ADR 77.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 75%
Opening duels won 65%+14 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 75%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−7 pp better than 13%
AWP share of kills 33%+23 pp better than 98%
K/D 1.11+0.10 better than 82%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.6%−0.5 pp better than 31%
Rounds with 3K 3.0%−1.0 pp better than 10%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 5x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 4.9+0.6 better than 71%
Enemies flashed per round 0.57+0.29 better than 96%
Rounds with a death 65%−7 pp better than 99%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.07, ADR −6.3, Win rate −6 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76).

Patterns

From the last 123 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
21 matches · 33% wins
Between 6:00 and 12:00 −89 ELO, win rate 36%
On Wednesdays +36 ELO, win rate 33%

Xsist loses the most ELO on Dust 2: −33 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 4 wins in a row · Overpass

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
54% better than 64%
0.73 level
76.6 better than 31%
0.98 better than 37%
61% of 98 duels better than 95%
44% of 9 situations better than 69%
Inferno23
35% better than 7%
0.74 better than 54%
78.0 better than 35%
1.04-
72% of 53 duels better than 99%
56% of 9 situations better than 85%
Dust 221
33% better than 5%
0.68 better than 25%
74.8 better than 23%
1.01-
64% of 74 duels better than 97%
33% of 18 situations better than 37%
Ancient15
47% better than 32%
0.70 better than 32%
76.4 better than 27%
0.98-
66% of 29 duels better than 99%
33% of 12 situations better than 41%
Cache5
40% -
0.67 -
73.2 -
0.99-
70% of 10 duels -
40% of 5 situations -
Overpass4
100% -
0.80 -
79.4 -
-
75% of 4 duels -
0% of 2 situations -
Nuke3
33% -
0.81 -
87.5 -
1.00-
71% of 7 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xsist plays

Across 123 matches Xsist averages K/R 0.72 and ADR 77.0; the rating across the 67 rated matches is 1.00. Biggest strength: Opening duels won at 65%. That is better than 99% of players on level 9. Most room to improve: Rounds with 3K at 3.0%. That is better than only 10% of players on level 9. On average 15.8 kills per match, 41% of them headshots. The strongest map is Mirage with a 54% win rate in 50 matches. In 24 of 67 matches the rating was 1.10 or higher (36%), in 27 it was below 0.90. In 63 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: August 2026 at 1.05. Xsist loses the most ELO on Dust 2 (−33 ELO, win rate 33%). Things go best on Mirage (+2 ELO, win rate 54%). Got weaker: K/R −0.07, ADR −6.3, Win rate −6 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 15 matches, win rate 27%, ELO balance −88.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.