Xorux

Hungary
On FACEIT since 2019 252 matches tracked 102 matches in 30 days
Last updated:

How does Xorux play?

Rating 0.94 K/R 0.68 ADR 75.5 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 252 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.4
Knife kills 5 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 20x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +327
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 75.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −94 ELO
37 matches · 38% win rate
On Dust 2 −72 ELO
74 matches · 43% win rate
Between 0:00 and 6:00 +7 ELO, win rate 41%
On Wednesdays −61 ELO, win rate 35%

Xorux loses the most ELO in match 2 of the day: −94 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
43% better than 22%
0.72 better than 41%
78.2 better than 36%
1.00 better than 39%
50% of 312 duels better than 43%
34% of 47 situations better than 41%
Mirage65
54% better than 63%
0.69 better than 27%
77.5 better than 35%
0.96 better than 27%
52% of 306 duels better than 56%
42% of 31 situations better than 62%
Anubis41
56% better than 68%
0.62 better than 6%
72.8 better than 12%
0.89 better than 9%
41% of 167 duels better than 7%
24% of 21 situations better than 17%
Ancient24
50% better than 41%
0.67 better than 18%
74.8 better than 17%
0.89 better than 11%
51% of 137 duels right on the average
40% of 15 situations better than 59%
Inferno24
42% better than 19%
0.65 better than 11%
72.2 better than 9%
0.86 better than 4%
43% of 107 duels better than 8%
47% of 15 situations better than 70%
Nuke18
56% right on the average
0.64 better than 7%
72.1 better than 12%
0.92 better than 11%
48% of 75 duels better than 23%
22% of 9 situations better than 13%
Cache6
67% -
0.63 -
66.7 -
0.86-
50% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xorux plays

Across 252 matches Xorux averages K/R 0.68, ADR 75.5 and a rating of 0.94. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.94, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 71 of 252 matches the rating was 1.10 or higher (28%), in 121 it was below 0.90. In 153 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. Xorux loses the most ELO in match 2 of the day (−94 ELO, win rate 38%). Things go best on Mirage (+84 ELO, win rate 54%). Match no. 3 of the day goes best: 60% win rate, +40 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +327. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 75.4. Last 30 days: 102 matches, win rate 51%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.