Xomy69

Ukraine
32 matches tracked
Last updated:

How does Xomy69 play?

Rating 0.99 (from 31 matches) K/R 0.67 ADR 68.9 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 32% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 91%
Clutch 1v2 won 16%−7 pp · Ø 23% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 2.0
Knife kills 1 in 32 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 76%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 13%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.9 utility damage per round and so well below the average (4.0).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 0.9−3.1 · Ø 4.0 better than 1%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 11%
Deaths per round 68%−4 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 6 average
Whether Xomy69 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Patterns

Soon this shows where Xomy69 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.51 · Inferno
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
63% -
0.67 -
66.0 -
0.99-
38% of 26 duels -
67% of 6 situations -
Anubis7
57% -
0.62 -
67.8 -
0.88-
50% of 22 duels -
0% of 5 situations -
Dust 27
57% -
0.74 -
77.8 -
1.13-
33% of 18 duels -
67% of 6 situations -
Cache5
20% -
0.64 -
66.4 -
0.88-
50% of 10 duels -
33% of 6 situations -
Inferno3
67% -
0.77 -
69.1 -
1.17-
0% of 3 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xomy69 plays

Across 32 matches Xomy69 averages K/R 0.67 and ADR 68.9; the rating across the 31 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 6 players. Most room to improve: Utility damage per round at 0.9, better than only 1% of level 6 players. Averages 14.3 kills per match with 46% headshots. In 13 of 31 matches the rating was 1.10 or higher (42%), in 11 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.