Xnexy-

Finland
238 matches tracked 39 matches in 30 days
Last updated:

How does Xnexy- play?

Rating 0.71 K/R 0.49 ADR 59.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.71
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 18%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 5% normal 0.90 to 1.09 12% weak 0.75 to 0.89 21% very weak below 0.75 61%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 38%−12 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.67 K/D and so well below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.67−0.33 · Ø 1.00 better than 1%
Pistol kills per match 1.9
Knife kills 1 in 238 matches

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.2).

2K rounds 8.3%−4.7 pp · Ø 13.0% better than 1%
3K rounds 1.5%−2.4 pp · Ø 3.9% better than 1%
MVPs per match 1.3−0.9 · Ø 2.2 better than 1%
4Ks and aces 8x 4K, 0 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 94%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.49, Rating at 0.71, ADR at 59.0, Headshots at 47%, ELO at 1,255
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: October 2026 with 0.56. Last 3 months unchanged at 0.49. Well below the average (0.72).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
21 matches · 38% win rate
In match 1 of the day +13 ELO
54 matches · 35% win rate
On Wednesdays −41 ELO, win rate 32%

Xnexy- loses the most ELO on Nuke: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 1.48 · Mirage
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 74%
0.53 better than 1%
63.3 better than 2%
0.76 better than 1%
36% of 224 duels better than 3%
33% of 27 situations better than 39%
Ancient60
50% right on the average
0.48 better than 1%
58.8 better than 1%
0.68 better than 1%
44% of 232 duels better than 18%
39% of 31 situations better than 56%
Cache31
45% -
0.45 -
55.4 -
0.65-
31% of 101 duels -
33% of 15 situations -
Nuke21
38% better than 10%
0.52 better than 1%
60.3 better than 1%
0.74 better than 1%
34% of 79 duels better than 2%
27% of 11 situations better than 20%
Dust 215
47% better than 40%
0.48 better than 1%
56.0 better than 1%
0.69 better than 1%
26% of 46 duels better than 1%
50% of 14 situations better than 82%
Inferno15
40% better than 21%
0.47 better than 1%
54.9 better than 1%
0.72 better than 1%
31% of 36 duels better than 1%
11% of 9 situations better than 5%
Anubis14
43% -
0.49 -
57.5 -
0.72-
37% of 46 duels -
40% of 10 situations -
Vertigo14
29% -
0.44 -
59.5 -
0.61-
43% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xnexy- plays

Across 238 matches Xnexy- averages K/R 0.49, ADR 59.4 and a rating of 0.71. Biggest strength: Utility damage per round at 6.9, better than 94% of level 6 players. Most room to improve: Rating at 0.71, better than only 1% of level 6 players. Averages 10.7 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 68 matches. In 14 of 238 matches the rating was 1.10 or higher (6%), in 196 it was below 0.90. In 180 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.77. Xnexy- loses the most ELO on Nuke (−25 ELO, win rate 38%). Things go best on Ancient (+39 ELO, win rate 50%). Match no. 4 of the day goes best: 57% win rate, +32 ELO. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.49, Rating at 0.71, ADR at 59.0, Headshots at 47%, ELO at 1,255. Last 30 days: 39 matches, win rate 49%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.