Xmotion22

Portugal
121 matches tracked 11 matches in 30 days
Last updated:

How does Xmotion22 play?

Rating 1.06 (from 100 matches) K/R 0.77 ADR 87.1 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 21x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +5.2, Win rate +4 pp, ELO +304
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
23 matches · 57% win rate
On Ancient −28 ELO
20 matches · 55% win rate
On Saturdays +4 ELO, win rate 37%

Xmotion22 loses the most ELO on Mirage: −63 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.44 · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno31
58% better than 65%
0.79 better than 74%
87.5 better than 81%
1.10 better than 68%
54% of 156 duels better than 60%
43% of 7 situations better than 63%
Mirage23
57% better than 73%
0.79 better than 79%
89.9 better than 91%
1.07 better than 71%
50% of 158 duels right on the average
40% of 5 situations better than 55%
Ancient20
55% better than 64%
0.86 better than 94%
98.6 better than 98%
1.19 better than 93%
56% of 153 duels better than 76%
33% of 6 situations better than 38%
Anubis16
31% better than 4%
0.68 better than 25%
81.1 better than 54%
0.87-
42% of 69 duels better than 9%
44% of 9 situations better than 69%
Dust 214
29% -
0.68 -
78.1 -
0.93-
36% of 56 duels -
0% of 1 situations -
Cache8
63% -
0.80 -
82.4 -
1.05-
42% of 36 duels -
67% of 6 situations -
Nuke6
17% -
0.64 -
73.6 -
1.00-
63% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xmotion22 plays

Across 121 matches Xmotion22 averages K/R 0.77 and ADR 87.1; the rating across the 100 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 17.0 kills per match with 44% headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 41 of 100 matches the rating was 1.10 or higher (41%), in 36 it was below 0.90. In 99 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Xmotion22 loses the most ELO on Mirage (−63 ELO, win rate 57%). Things go best on Inferno (+29 ELO, win rate 58%). Match no. 3 of the day goes best: 55% win rate, −16 ELO. Improved over the last three months: K/R +0.04, ADR +5.2, Win rate +4 pp, ELO +304. Got weaker: Rating −0.05, Headshots −4 pp. Last 30 days: 11 matches, win rate 55%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.