Xitel86

Kazakhstan
On FACEIT since 2020 61 matches tracked 16 matches in 30 days
Last updated:

How does Xitel86 play?

Rating 0.86 K/R 0.64 ADR 72.7 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 41%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 901 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 47%−3 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Weakness
Where do the kills come from?

0.83 K/D and so clearly below the average (0.99).

Headshot rate 36%−10 pp · Ø 46% better than 9%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.83−0.16 · Ø 0.99 better than 6%
Pistol kills per match 1.8
Zeus kills2 in 61 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.1%−1.9 pp · Ø 13.0% better than 12%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 4x 4K, 1 ace in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 29%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 19%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.17, Rating +0.20, ADR +14.1, Headshots +5 pp, Win rate +5 pp, ELO +214
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.70 (at the start 0.53). Just below the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
20 matches · 35% win rate

Xitel86 loses the most ELO on Mirage: −3 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 8%
0.66 better than 23%
75.4 better than 33%
0.86 better than 9%
52% of 88 duels better than 64%
25% of 12 situations better than 18%
Dust 217
41% better than 19%
0.61 better than 8%
69.1 better than 8%
0.84 better than 8%
46% of 72 duels better than 31%
20% of 5 situations better than 10%
Anubis9
56% -
0.65 -
69.5 -
0.89-
33% of 45 duels -
20% of 5 situations -
Ancient7
0% -
0.62 -
69.7 -
0.82-
46% of 35 duels -
60% of 5 situations -
Inferno6
17% -
0.65 -
77.5 -
0.89-
45% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Xitel86 plays

Across 61 matches Xitel86 averages K/R 0.64, ADR 72.7 and a rating of 0.86. Biggest strength: 3K rounds at 4.7%, better than 89% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 6 players. Averages 14.7 kills per match with 36% headshots. The strongest map is Dust 2 with a 41% win rate in 17 matches. In 13 of 61 matches the rating was 1.10 or higher (21%), in 39 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. Xitel86 loses the most ELO on Mirage (−3 ELO, win rate 35%). Improved over the last three months: K/R +0.17, Rating +0.20, ADR +14.1, Headshots +5 pp, Win rate +5 pp, ELO +214. Last 30 days: 16 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.