Xiromatsu

Bahrain
On FACEIT since 2022 171 matches tracked 89 matches in 30 days
Last updated:
Next update possible in 1h 5m

How does Xiromatsu play?

Rating 1.01 (from 151 matches) K/R 0.72 ADR 78.1 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 151 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 5 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +8.6
= Stayed the same
Headshots at 55%, ELO at 2,156
▼ Got worse
Win rate −13 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −78 ELO
29 matches · 48% win rate
On Ancient −48 ELO
27 matches · 63% win rate
Between 6:00 and 12:00 −30 ELO, win rate 50%
On Wednesdays −30 ELO, win rate 50%

Xiromatsu loses the most ELO in match 1 of the day: −78 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Nuke
  2. Highest rating in a match: 2.71 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
61% better than 82%
0.74 right on the average
81.0 better than 52%
1.10 better than 73%
50% of 146 duels better than 43%
33% of 21 situations better than 37%
Mirage37
54% better than 63%
0.63 better than 8%
73.5 better than 16%
0.87 better than 6%
35% of 135 duels better than 1%
24% of 17 situations better than 14%
Ancient27
63% better than 83%
0.74 right on the average
80.0 better than 42%
1.03 right on the average
54% of 103 duels better than 66%
41% of 17 situations better than 61%
Anubis23
57% better than 70%
0.74 right on the average
79.8 better than 46%
1.04 better than 55%
52% of 91 duels better than 54%
54% of 13 situations better than 86%
Nuke18
50% better than 32%
0.76 right on the average
85.8 better than 67%
1.01 better than 36%
61% of 101 duels better than 91%
43% of 7 situations better than 57%
Inferno15
60% better than 69%
0.66 better than 13%
67.5 better than 5%
0.86-
47% of 43 duels better than 20%
33% of 6 situations better than 32%
Cache7
29% -
0.81 -
87.0 -
1.14-
50% of 38 duels -
50% of 4 situations -
Overpass6
100% -
0.77 -
72.2 -
1.09-
20% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xiromatsu plays

Across 171 matches Xiromatsu averages K/R 0.72 and ADR 78.1; the rating across the 151 rated matches is 1.01. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 56 of 151 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 91 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Xiromatsu loses the most ELO in match 1 of the day (−78 ELO, win rate 48%). Things go best on Dust 2 (+33 ELO, win rate 61%). Match no. 2 of the day goes best: 78% win rate, +30 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +8.6. Got weaker: Win rate −13 pp. Unchanged in recent months: Headshots at 55%, ELO at 2,156. Last 30 days: 89 matches, win rate 53%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.