Xiiter-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average79% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).
Utility and deaths
AverageDied in 80% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 0.94 (at the start 0.92). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 77.1. Last 3 months: 74.6 (at the start 73.5). Slightly below the average (79.4).
Share of headshot kills
Best month: April 2026 with 86%. Last 3 months: 78% (at the start 85%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 45%). Clearly above the average (49%).
Best month: October 2026 with 2,199.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 32%.
Patterns
From the last 202 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Xiiter- loses the most ELO in match 1 of the day: −94 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.38 · Mirage
- Most kills in a match: 40 · Inferno
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 202 matchesCompared with players on the same level who have at least 15 matches on the map.
How Xiiter- plays
Across 202 matches Xiiter- averages K/R 0.69, ADR 74.5 and a rating of 0.94. Biggest strength: Headshot rate at 79%, better than 99% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 15.1 kills per match with 79% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 57 of 202 matches the rating was 1.10 or higher (28%), in 100 it was below 0.90. In 182 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. Xiiter- loses the most ELO in match 1 of the day (−94 ELO, win rate 43%). Things go best on Dust 2 (+31 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, −62 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 74.6. Last 30 days: 60 matches, win rate 50%, net ELO −59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.