Xiimoooo

Mongolia
On FACEIT since 2023 173 matches tracked 64 matches in 30 days
ELO ▼ 9
2,092
30-day peak: 2,119
Rank SEA ▼ 1,383 places
#4,663
Mongolia #1,225 in Mongolia
30 days · prev. #3,280 · best #2,989
Last updated:

How does Xiimoooo play?

Rating 1.09 K/R 0.78 ADR 84.1 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.3
Knife kills 3 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 23x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 83.9, Headshots at 44%, Win rate at 51%
▼ Got worse
ELO −99

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −3 ELO
34 matches · 35% win rate
In match 1 of the day +63 ELO
47 matches · 45% win rate
On Sundays +48 ELO, win rate 42%

Xiimoooo loses the most ELO in match 3 of the day: −3 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.23 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 28%
0.77 better than 66%
82.0 better than 57%
1.06 better than 63%
50% of 179 duels better than 43%
33% of 24 situations better than 35%
Ancient33
48% better than 37%
0.80 better than 77%
85.2 better than 70%
1.11 better than 77%
51% of 113 duels right on the average
31% of 29 situations better than 34%
Dust 225
60% better than 79%
0.76 better than 62%
84.2 better than 70%
1.03 right on the average
58% of 91 duels better than 83%
31% of 16 situations better than 31%
Anubis23
74% better than 98%
0.84 better than 89%
89.7 better than 89%
1.19 better than 91%
53% of 115 duels better than 60%
53% of 19 situations better than 85%
Inferno22
36% better than 9%
0.81 better than 76%
87.9 better than 75%
1.10 better than 62%
56% of 87 duels better than 63%
27% of 22 situations better than 20%
Cache13
38% -
0.75 -
79.4 -
1.03-
38% of 48 duels -
33% of 12 situations -
Nuke13
46% -
0.71 -
75.9 -
1.04-
56% of 45 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xiimoooo plays

Across 173 matches Xiimoooo averages K/R 0.78, ADR 84.1 and a rating of 1.09. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 44% headshots. The strongest map is Anubis with a 74% win rate in 23 matches. In 80 of 173 matches the rating was 1.10 or higher (46%), in 58 it was below 0.90. In 118 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. Xiimoooo loses the most ELO in match 3 of the day (−3 ELO, win rate 35%). Things go best on Mirage (+95 ELO, win rate 45%). Match no. 4 of the day goes best: 65% win rate. Got weaker: ELO −99. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 83.9, Headshots at 44%, Win rate at 51%. Last 30 days: 64 matches, win rate 50%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.