Xier-

Latvia
On FACEIT since 2020 319 matches tracked 110 matches in 30 days
Last updated:

How does Xier- play?

Rating 0.98 (from 311 matches) K/R 0.72 ADR 79.4 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 311 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.7
Knife kills 4 in 319 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 39x 4K, 3 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.72, ADR at 80.0, Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −94

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −121 ELO
61 matches · 43% win rate
Between 6:00 and 12:00 −233 ELO, win rate 44%
On Wednesdays −60 ELO, win rate 39%

Xier- loses the most ELO on Anubis: −121 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
53% better than 58%
0.77 better than 69%
83.6 better than 69%
1.04 better than 60%
54% of 588 duels better than 70%
27% of 75 situations better than 20%
Anubis61
43% better than 23%
0.71 better than 37%
80.5 right on the average
0.96 better than 27%
52% of 321 duels better than 57%
32% of 37 situations better than 35%
Ancient44
41% better than 17%
0.66 better than 14%
75.4 better than 22%
0.90 better than 13%
48% of 245 duels better than 34%
39% of 28 situations better than 54%
Dust 241
56% better than 69%
0.67 better than 21%
74.3 better than 21%
0.94 better than 22%
49% of 214 duels better than 41%
33% of 21 situations better than 38%
Nuke29
55% better than 48%
0.71 better than 29%
77.5 better than 26%
0.98 better than 28%
52% of 149 duels better than 45%
13% of 8 situations better than 5%
Inferno17
59% better than 67%
0.70 better than 35%
75.2 better than 24%
0.95 better than 25%
49% of 73 duels better than 30%
50% of 6 situations better than 75%
Cache3
0% -
0.60 -
65.3 -
0.80-
57% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xier- plays

Across 319 matches Xier- averages K/R 0.72 and ADR 79.4; the rating across the 311 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 9 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 107 of 311 matches the rating was 1.10 or higher (34%), in 131 it was below 0.90. In 219 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. Xier- loses the most ELO on Anubis (−121 ELO, win rate 43%). Things go best on Ancient (+60 ELO, win rate 41%). Match no. 1 of the day goes best: 55% win rate, −113 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −2 pp, ELO −94. Unchanged in recent months: K/R at 0.72, ADR at 80.0, Win rate at 50%. Last 30 days: 110 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.