Xiao_Feng
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (50%).
Clutch
Strength2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.13 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 2 kills in 15.7% of rounds and so well above the average (13.2%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.77). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.19. Last 3 months: 1.15 (at the start 1.06). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 95.3. Last 3 months: 92.9 (at the start 85.4). Well above the average (79.6).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 44% (at the start 49%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 56% (at the start 37%). Well above the average (49%).
Best month: October 2026 with 1,881.
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 35 · Anubis
- Highest rating in a match: 2.22 · Anubis
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How Xiao_Feng plays
Across 121 matches Xiao_Feng averages K/R 0.82, ADR 90.8 and a rating of 1.13. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Averages 18.1 kills per match with 46% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 62 of 121 matches the rating was 1.10 or higher (51%), in 35 it was below 0.90. In 85 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. Things go best on Ancient (+77 ELO, win rate 61%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.5, Win rate +19 pp. Got weaker: Headshots −5 pp. Last 30 days: 22 matches, win rate 59%, net ELO +80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.