Xevyr

Poland
100 matches tracked 48 matches in 30 days
Last updated:

How does Xevyr play?

Rating 0.97 K/R 0.71 ADR 77.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 18%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (46%).

Headshot rate 58%+12 pp · Ø 46% better than 96%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.93−0.07 · Ø 1.00 better than 25%
Pistol kills per match 2.6
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.1%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 37%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 18x 4K, 4 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 55%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 73%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
Whether Xevyr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −35 ELO
21 matches · 48% win rate
From match 5 of the day +43 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 +70 ELO, win rate 45%

Xevyr loses the most ELO in match 1 of the day: −35 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 1.74 · Cache
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
63% better than 90%
0.75 better than 67%
78.4 better than 47%
1.02 better than 59%
51% of 173 duels better than 56%
29% of 21 situations better than 28%
Dust 222
64% better than 90%
0.72 right on the average
80.5 better than 57%
0.96 better than 33%
50% of 113 duels right on the average
17% of 6 situations better than 7%
Ancient11
36% -
0.69 -
73.4 -
0.90-
41% of 51 duels -
0% of 1 situations -
Anubis11
45% -
0.57 -
67.2 -
0.76-
44% of 62 duels -
50% of 4 situations -
Inferno9
44% -
0.77 -
80.6 -
1.08-
42% of 59 duels -
20% of 5 situations -
Nuke8
63% -
0.69 -
75.3 -
0.96-
28% of 46 duels -
75% of 4 situations -
Cache6
33% -
0.74 -
77.6 -
1.07-
43% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xevyr plays

Across 100 matches Xevyr averages K/R 0.71, ADR 77.1 and a rating of 0.97. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 15.8 kills per match with 58% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 32 of 100 matches the rating was 1.10 or higher (32%), in 47 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: October 2026 at 0.98. Xevyr loses the most ELO in match 1 of the day (−35 ELO, win rate 48%). Things go best on Dust 2 (+25 ELO, win rate 64%). Last 30 days: 48 matches, win rate 52%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.