Xelfeer

Romania
On FACEIT since 2019 294 matches tracked 104 matches in 30 days
ELO ▲ 451
3,033
30-day peak: 3,033
Rank EU ▼ 63 places
#7,147
Romania #106 in Romania
30 days · prev. #7,084 · best #7,084
Last updated:

How does Xelfeer play?

Rating 1.13 K/R 0.81 ADR 86.8 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 294 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.7
Knife kills 5 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 55x 4K, 5 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.1
= Stayed the same
K/R at 0.81, Rating at 1.13
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −141 ELO
27 matches · 52% win rate
On Anubis −123 ELO
49 matches · 61% win rate
On Sundays −174 ELO, win rate 38%

Xelfeer loses the most ELO on Cache: −141 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 55%
0.81 better than 72%
87.3 better than 74%
1.12 better than 67%
56% of 336 duels better than 70%
42% of 36 situations better than 60%
Dust 277
52% better than 38%
0.82 better than 76%
88.0 better than 76%
1.15 better than 72%
49% of 307 duels better than 30%
41% of 44 situations better than 55%
Anubis49
61% better than 71%
0.80 better than 72%
86.3 better than 73%
1.14 better than 74%
51% of 238 duels better than 40%
61% of 28 situations better than 92%
Ancient41
39% better than 7%
0.80 better than 70%
85.6 better than 67%
1.09 better than 60%
56% of 218 duels better than 70%
32% of 25 situations better than 31%
Cache27
52% better than 28%
0.80 better than 53%
86.3 better than 55%
1.13 better than 53%
59% of 130 duels better than 73%
33% of 18 situations better than 36%
Nuke13
46% -
0.75 -
80.3 -
1.07-
42% of 57 duels -
75% of 4 situations -
Inferno9
44% -
0.85 -
91.0 -
1.16-
56% of 41 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xelfeer plays

Across 294 matches Xelfeer averages K/R 0.81, ADR 86.8 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 86.8, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 156 of 294 matches the rating was 1.10 or higher (53%), in 78 it was below 0.90. In 250 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: September 2026 at 1.21. Xelfeer loses the most ELO on Cache (−141 ELO, win rate 52%). Things go best on Dust 2 (+149 ELO, win rate 52%). Match no. 3 of the day goes best: 63% win rate, +112 ELO. Improved over the last three months: ADR +4.1. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −136. Unchanged in recent months: K/R at 0.81, Rating at 1.13. Last 30 days: 104 matches, win rate 57%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.