Xeleko

ME
276 matches tracked 93 matches in 30 days
Last updated:

How does Xeleko play?

Rating 0.91 (from 198 matches) K/R 0.67 ADR 75.6 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 198 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.92−0.08 · Ø 1.00 better than 11%
Pistol kills per match 2.4
Knife kills 1 in 276 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 12%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 22x 4K, 1 ace in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +111
= Stayed the same
K/R at 0.66, ADR at 75.2, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −75 ELO
62 matches · 44% win rate
On Inferno −55 ELO
30 matches · 60% win rate
On Tuesdays −53 ELO, win rate 43%

Xeleko loses the most ELO in match 2 of the day: −75 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 1.82 · Cache
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
50% better than 42%
0.67 better than 17%
75.8 better than 24%
0.92 better than 14%
42% of 304 duels better than 8%
24% of 33 situations better than 14%
Ancient49
63% better than 83%
0.69 better than 22%
79.3 better than 37%
0.92 better than 12%
52% of 254 duels right on the average
37% of 30 situations better than 48%
Mirage48
50% better than 44%
0.65 better than 12%
72.8 better than 13%
0.87 better than 6%
39% of 220 duels better than 3%
45% of 22 situations better than 71%
Anubis34
50% better than 41%
0.66 better than 13%
77.1 better than 29%
0.91 better than 11%
47% of 165 duels better than 24%
39% of 18 situations better than 53%
Inferno30
60% better than 69%
0.62 better than 3%
68.9 better than 1%
0.81 better than 1%
39% of 115 duels better than 1%
27% of 11 situations better than 22%
Cache23
61% -
0.68 -
77.2 -
1.01-
46% of 107 duels -
15% of 13 situations -
Nuke21
38% better than 7%
0.70 better than 27%
76.6 better than 26%
1.00-
53% of 106 duels better than 55%
36% of 11 situations better than 42%

Compared with players on the same level who have at least 15 matches on the map.

How Xeleko plays

Across 276 matches Xeleko averages K/R 0.67 and ADR 75.6; the rating across the 198 rated matches is 0.91. Biggest strength: Utility damage per round at 5.2, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 49 matches. In 45 of 198 matches the rating was 1.10 or higher (23%), in 106 it was below 0.90. In 198 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. Xeleko loses the most ELO in match 2 of the day (−75 ELO, win rate 44%). Things go best on Dust 2 (+77 ELO, win rate 50%). From match no. 5 of the day on, things go best: 65% win rate, −26 ELO. Improved over the last three months: Headshots +7 pp, ELO +111. Unchanged in recent months: K/R at 0.66, ADR at 75.2, Win rate at 53%. Last 30 days: 93 matches, win rate 60%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.