XeNOZ1437

JP
70 matches tracked
Last updated:

How does XeNOZ1437 play?

Rating 1.12 (from 13 matches) K/R 0.72 ADR 78.9 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 13 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 38% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 15%
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 11%
Clutch 1v2 won 22%+1 pp better than 58%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 13%+3 pp better than 69%
K/D 1.01+0.01 better than 60%
Pistol kills per match 2.4
Knife kills 2 in 70 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.1 pp better than 23%
Rounds with 3K 4.2%+0.3 pp better than 68%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 10x 4K, 3 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.3+1.1 better than 76%
Enemies flashed per round 0.43+0.16 better than 84%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
24 matches · 54% wins

XeNOZ1437 loses the most ELO on Dust 2: −5 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
40% better than 16%
0.75 better than 67%
79.2 better than 52%
1.25-
45% of 117 duels better than 24%
17% of 23 situations better than 7%
Dust 224
54% better than 62%
0.72 level
79.5 better than 49%
1.19-
47% of 73 duels better than 32%
33% of 9 situations better than 37%
Nuke8
75% -
0.77 -
85.2 -
0.92-
52% of 29 duels -
43% of 7 situations -
Anubis3
33% -
0.50 -
68.1 -
-
64% of 14 duels -
100% of 1 situations -
Cache3
33% -
0.74 -
82.9 -
1.06-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XeNOZ1437 plays

Across 70 matches XeNOZ1437 averages K/R 0.72 and ADR 78.9; the rating across the 13 rated matches is 1.12. Biggest strength: Utility damage per round at 5.3. That is better than 76% of players on level 7. Most room to improve: Clutch 1v1 won at 29%. That is better than only 11% of players on level 7. On average 15.5 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 8 of 13 matches the rating was 1.10 or higher (62%), in 3 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. XeNOZ1437 loses the most ELO on Dust 2 (−5 ELO, win rate 54%). Things go best in match 1 of the day (±0 ELO, win rate 55%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.