XcopeR1P

Turkey
On FACEIT since 2018 99 matches tracked
Last updated:
Next update possible in 8m 38s

How does XcopeR1P play?

Rating 0.93 K/R 0.68 ADR 74.4 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.3
Knife kills 1 in 99 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 9%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 1 ace in 68 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.8
= Stayed the same
Rating at 0.93
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
26 matches · 54% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%

XcopeR1P loses the most ELO on Dust 2: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.87 · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 80%
0.71 better than 36%
78.6 better than 40%
0.92 better than 16%
49% of 240 duels better than 38%
31% of 13 situations better than 29%
Dust 226
54% better than 59%
0.66 better than 15%
73.9 better than 16%
0.95 better than 22%
43% of 152 duels better than 12%
63% of 8 situations better than 95%
Ancient15
53% right on the average
0.73 better than 41%
73.3 better than 12%
0.99 better than 35%
50% of 54 duels better than 42%
27% of 11 situations better than 25%
Anubis7
57% -
0.65 -
68.0 -
0.92-
59% of 44 duels -
14% of 7 situations -
Inferno5
40% -
0.59 -
66.7 -
0.79-
33% of 39 duels -
100% of 2 situations -
Cache4
25% -
0.53 -
62.7 -
0.71-
48% of 27 duels -
100% of 1 situations -
Nuke4
25% -
0.60 -
75.3 -
0.76-
50% of 38 duels -
100% of 1 situations -
Vertigo3
100% -
0.78 -
73.3 -
1.07-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XcopeR1P plays

Across 99 matches XcopeR1P averages K/R 0.68, ADR 74.4 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 31 of 99 matches the rating was 1.10 or higher (31%), in 49 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. XcopeR1P loses the most ELO on Dust 2 (−25 ELO, win rate 54%). Things go best on Mirage (+25 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: K/R +0.05, ADR +4.8. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.93. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.