XantosONLINE

Denmark
On FACEIT since 2018 143 matches tracked 53 matches in 30 days
Last updated:

How does XantosONLINE play?

Rating 1.12 (from 93 matches) K/R 0.77 ADR 83.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 6
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 93 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 87%
Opening duels won 56%+6 pp better than 92%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 57%
Clutch 1v2 won 26%+4 pp better than 77%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 55%
AWP share of kills 24%+13 pp better than 91%
K/D 1.04+0.05 better than 74%
Pistol kills per match 3.8
Knife kills 2 in 143 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+2.0 pp better than 92%
Rounds with 3K 4.9%+1.0 pp better than 91%
MVPs per match 2.5+0.3 better than 85%
4Ks and aces 23x 4K, 4 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 76%
Utility damage per round 3.4−0.6 better than 36%
Enemies flashed per round 0.61+0.35 better than 98%
Rounds with a death 74%+1 pp better than 38%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.11, ADR +5.7, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.70).

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −87 ELO
24 matches · 50% wins
On Inferno −60 ELO
31 matches · 61% wins
In match 4 of the day −60 ELO
20 matches · 35% wins

XantosONLINE loses the most ELO on Nuke: −87 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.86 · Inferno
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
53% better than 59%
0.72 level
78.5 better than 41%
1.04 better than 65%
53% of 98 duels better than 69%
43% of 7 situations better than 62%
Inferno31
61% better than 78%
0.83 better than 94%
86.1 better than 82%
1.30 better than 99%
68% of 103 duels better than 98%
50% of 4 situations better than 80%
Nuke24
50% better than 41%
0.78 better than 76%
85.4 better than 78%
0.95 better than 30%
56% of 77 duels better than 81%
29% of 7 situations better than 29%
Anubis15
33% better than 5%
0.77 better than 76%
83.5 better than 71%
1.13-
51% of 63 duels better than 54%
50% of 8 situations better than 82%
Dust 213
46% -
0.66 -
75.8 -
0.99-
46% of 39 duels -
0% of 1 situations -
Mirage10
10% -
0.79 -
88.7 -
1.12-
51% of 43 duels -
40% of 5 situations -
Cache5
60% -
1.05 -
100.7 -
1.49-
59% of 41 duels -
50% of 2 situations -
Overpass5
60% -
0.62 -
67.9 -
-
-
-
Vertigo4
25% -
0.81 -
85.5 -
1.11-
42% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XantosONLINE plays

Across 143 matches XantosONLINE averages K/R 0.77 and ADR 83.1; the rating across the 93 rated matches is 1.12. Biggest strength: Rating at 1.12. That is better than 94% of players on level 6. On average 17.6 kills per match, 46% of them headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 43 of 93 matches the rating was 1.10 or higher (46%), in 27 it was below 0.90. In 87 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. XantosONLINE loses the most ELO on Nuke (−87 ELO, win rate 50%). Things go best from match 5 of the day (±0 ELO, win rate 62%). Improved over the last three months: K/R +0.11, ADR +5.7, Win rate +10 pp. Got weaker: Headshots −3 pp. Last 30 days: 53 matches, win rate 53%, ELO balance −116.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.