Xam4uk_

Russia
83 matches tracked 42 matches in 30 days
Last updated:

How does Xam4uk_ play?

Rating 0.89 K/R 0.61 ADR 71.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (47%).

Rounds with first kill 6%−3 pp · Ø 9% better than 9%
Opening duels won 40%−7 pp · Ø 47% better than 6%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 90%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (41%).

Headshot rate 28%−13 pp · Ø 41% better than 2%
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 0.88−0.05 · Ø 0.93 better than 36%
Pistol kills per match 1.4

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.0).

2K rounds 10.0%−2.5 pp · Ø 12.5% better than 7%
3K rounds 2.9%−0.6 pp · Ø 3.5% better than 30%
MVPs per match 1.5−0.5 · Ø 2.0 better than 7%
4Ks and aces 7x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 32%
Utility damage per round 3.6+0.2 · Ø 3.4 better than 54%
Enemies flashed per round 0.07−0.14 · Ø 0.21 better than 11%
Deaths per round 69%−5 pp · Ø 74% better than 93%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Win rate +15 pp, ELO +233
= Stayed the same
K/R at 0.61, Rating at 0.90, ADR at 70.6, Headshots at 28%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.63. Last 3 months unchanged at 0.61. Clearly below the average (0.69).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
31 matches · 52% win rate
In match 1 of the day +66 ELO
23 matches · 43% win rate

Xam4uk_ loses the most ELO on Dust 2: −43 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.51 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
52% better than 63%
0.58 better than 9%
68.3 better than 14%
0.87 better than 26%
31% of 88 duels better than 1%
50% of 28 situations better than 84%
Mirage26
46% better than 41%
0.61 better than 18%
67.6 better than 13%
0.88 better than 32%
36% of 70 duels better than 5%
18% of 17 situations better than 10%
Ancient12
58% -
0.67 -
77.1 -
0.96-
53% of 38 duels -
40% of 10 situations -
Anubis6
50% -
0.72 -
85.1 -
1.04-
59% of 29 duels -
25% of 4 situations -
Nuke4
50% -
0.56 -
68.5 -
0.78-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Xam4uk_ plays

Across 83 matches Xam4uk_ averages K/R 0.61, ADR 71.0 and a rating of 0.89. Biggest strength: Deaths per round at just 69% (lower is better), better than 93% of level 3 players. Most room to improve: Headshot rate at 28%, better than only 2% of level 3 players. Averages 12.8 kills per match with 28% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 20 of 83 matches the rating was 1.10 or higher (24%), in 43 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. Xam4uk_ loses the most ELO on Dust 2 (−43 ELO, win rate 52%). Things go best on Mirage (+7 ELO, win rate 46%). From match no. 5 of the day on, things go best: 60% win rate, −28 ELO. Improved over the last three months: Win rate +15 pp, ELO +233. Unchanged in recent months: K/R at 0.61, Rating at 0.90, ADR at 70.6, Headshots at 28%. Last 30 days: 42 matches, win rate 55%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.