XaireX-

Turkey
On FACEIT since 2022 306 matches tracked 90 matches in 30 days
ELO ▲ 74
2,553
30-day peak: 2,666
Rank EU
#43,907
Turkey #1,009 in Turkey
Last updated:

How does XaireX- play?

Rating 1.07 K/R 0.77 ADR 85.1 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 306 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.8
Zeus kills1 in 306 matches
Knife kills 12 in 306 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 8 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Win rate +5 pp
= Stayed the same
Rating at 1.07, ADR at 85.7, Headshots at 49%, ELO at 2,636
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −90 ELO
22 matches · 36% win rate
On Mirage −61 ELO
47 matches · 38% win rate
On Fridays −60 ELO, win rate 43%

XaireX- loses the most ELO on Cache: −90 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2108
60% better than 76%
0.80 better than 74%
87.8 better than 79%
1.13 better than 75%
55% of 542 duels better than 67%
34% of 65 situations better than 40%
Anubis58
57% better than 66%
0.84 better than 87%
88.7 better than 84%
1.17 better than 85%
58% of 351 duels better than 81%
34% of 29 situations better than 39%
Mirage47
38% better than 6%
0.71 better than 32%
78.0 better than 33%
0.95 better than 19%
44% of 246 duels better than 11%
30% of 27 situations better than 23%
Ancient41
44% better than 23%
0.73 better than 37%
84.5 better than 59%
0.99 better than 31%
51% of 248 duels better than 42%
35% of 23 situations better than 42%
Inferno23
43% better than 12%
0.76 better than 49%
87.2 better than 59%
1.03 better than 30%
58% of 130 duels better than 70%
23% of 13 situations better than 15%
Cache22
36% -
0.71 -
78.9 -
0.96-
47% of 112 duels -
38% of 13 situations -
Nuke6
50% -
0.67 -
76.4 -
0.99-
40% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XaireX- plays

Across 306 matches XaireX- averages K/R 0.77, ADR 85.1 and a rating of 1.07. Biggest strength: 3K rounds at 5.3%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 108 matches. In 132 of 306 matches the rating was 1.10 or higher (43%), in 115 it was below 0.90. In 229 matches with detailed stats: 34 4Ks and 8 aces. Best month by rating: October 2026 at 1.08. XaireX- loses the most ELO on Cache (−90 ELO, win rate 36%). Things go best on Dust 2 (+210 ELO, win rate 60%). Match no. 4 of the day goes best: 58% win rate, +62 ELO. Improved over the last three months: K/R +0.04, Win rate +5 pp. Unchanged in recent months: Rating at 1.07, ADR at 85.7, Headshots at 49%, ELO at 2,636. Last 30 days: 90 matches, win rate 54%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.