Xachishima

Moldova
246 matches tracked 23 matches in 30 days
ELO ▲ 18
2,221
30-day peak: 2,257
Rank EU
#124,881
Moldova #343 in Moldova
Last updated:

How does Xachishima play?

Rating 1.05 K/R 0.77 ADR 82.7 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 5 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 86%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 35x 4K, 7 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 40%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 83.1, Headshots at 52%
▼ Got worse
Win rate −3 pp, ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −92 ELO
46 matches · 43% win rate
On Dust 2 −60 ELO
74 matches · 46% win rate
Between 0:00 and 6:00 −37 ELO, win rate 39%
On Sundays +34 ELO, win rate 43%

Xachishima loses the most ELO in match 1 of the day: −92 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
54% better than 60%
0.78 better than 71%
83.9 better than 67%
1.05 better than 59%
52% of 512 duels better than 56%
28% of 29 situations better than 22%
Dust 274
46% better than 32%
0.81 better than 85%
85.2 better than 75%
1.12 better than 81%
56% of 467 duels better than 79%
59% of 34 situations better than 93%
Ancient32
56% better than 65%
0.70 better than 31%
75.9 better than 25%
0.91 better than 15%
51% of 171 duels right on the average
48% of 21 situations better than 77%
Anubis31
52% better than 48%
0.77 better than 68%
82.0 better than 60%
1.04 better than 54%
50% of 175 duels better than 42%
13% of 15 situations better than 4%
Inferno19
47% better than 29%
0.75 better than 59%
84.9 better than 68%
1.06 better than 58%
49% of 125 duels better than 33%
0% of 3 situations better than 2%
Nuke9
56% -
0.74 -
77.7 -
1.00-
56% of 57 duels -
50% of 2 situations -
Cache5
40% -
0.75 -
77.6 -
1.01-
69% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xachishima plays

Across 246 matches Xachishima averages K/R 0.77, ADR 82.7 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 32 matches. In 107 of 246 matches the rating was 1.10 or higher (43%), in 80 it was below 0.90. In 174 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: September 2026 at 1.17. Xachishima loses the most ELO in match 1 of the day (−92 ELO, win rate 43%). Things go best in match 3 of the day (+111 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +111 ELO. Got weaker: Win rate −3 pp, ELO −136. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 83.1, Headshots at 52%. Last 30 days: 23 matches, win rate 43%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.