Xabby

Thailand
47 matches tracked
Last updated:

How does Xabby play?

Rating 1.14 K/R 0.79 ADR 82.6 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 47 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (0.98).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.23+0.25 · Ø 0.98 better than 97%
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (12.9%).

2K rounds 11.9%−1.0 pp · Ø 12.9% better than 16%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 4x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +144
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.14, Rating −0.21, ADR −11.1, Win rate −13 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.87). Just above the average (0.72).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.99 · Mirage
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.81 -
82.4 -
1.13-
61% of 31 duels -
50% of 8 situations -
Ancient11
64% -
0.87 -
86.1 -
1.24-
56% of 43 duels -
40% of 10 situations -
Dust 27
43% -
0.65 -
72.5 -
0.92-
48% of 29 duels -
0% of 2 situations -
Anubis6
100% -
0.75 -
77.2 -
1.17-
53% of 15 duels -
60% of 5 situations -
Nuke5
60% -
0.94 -
97.3 -
1.38-
50% of 20 duels -
71% of 7 situations -
Cache4
75% -
0.84 -
89.8 -
1.25-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Xabby plays

Across 47 matches Xabby averages K/R 0.79, ADR 82.6 and a rating of 1.14. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 17.4 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 23 of 47 matches the rating was 1.10 or higher (49%), in 13 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 1 ace. Improved over the last three months: ELO +144. Got weaker: K/R −0.14, Rating −0.21, ADR −11.1, Win rate −13 pp. Unchanged in recent months: Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.