XY6AbUGHpu

RS
283 matches tracked 147 matches in 30 days
ELO ▲ 239
3,636
30-day peak: 3,549
Rank EU ▲ 39 places
#503
#12 in RS
30 days · before #542 · best #502
Last updated:

How does XY6AbUGHpu play?

Rating 1.09 (from 184 matches) K/R 0.81 ADR 84.8 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 10%−1 pp better than 56%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.0
Knife kills 7 in 283 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.0 pp better than 88%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 48x 4K, 6 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.5, Headshots at 59%, ELO at 3,636
▼ Got worse
K/R −0.05, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.80 (at the start 0.85).

Patterns

From the last 283 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −234 ELO
50 matches · 40% wins
On Ancient −1 ELO
35 matches · 63% wins
Between 6:00 and 12:00 −31 ELO, win rate 39%
On Fridays +60 ELO, win rate 47%

XY6AbUGHpu loses the most ELO in match 1 of the day: −234 ELO, 40% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
49% better than 38%
0.82 better than 82%
87.2 better than 80%
1.12 better than 76%
55% of 735 duels better than 69%
34% of 74 situations better than 38%
Dust 267
54% better than 58%
0.79 better than 73%
83.5 better than 66%
1.07 better than 60%
54% of 317 duels better than 65%
42% of 33 situations better than 61%
Ancient35
63% better than 83%
0.85 better than 89%
85.1 better than 68%
1.15 better than 81%
58% of 155 duels better than 83%
47% of 19 situations better than 77%
Nuke21
81% better than 99%
0.75 better than 41%
76.9 better than 23%
0.89-
54% of 113 duels level
27% of 11 situations better than 26%
Cache12
42% -
0.75 -
81.0 -
0.96-
55% of 58 duels -
40% of 5 situations -
Anubis6
67% -
0.80 -
82.4 -
1.00-
56% of 45 duels -
0% of 3 situations -
Inferno4
50% -
0.84 -
81.9 -
1.14-
50% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How XY6AbUGHpu plays

Across 283 matches XY6AbUGHpu averages K/R 0.81 and ADR 84.8; the rating across the 184 rated matches is 1.09. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 3.0. That is better than only 21% of players on level 10. On average 17.7 kills per match, 59% of them headshots. The strongest map is Nuke with a 81% win rate in 21 matches. In 85 of 184 matches the rating was 1.10 or higher (46%), in 53 it was below 0.90. In 245 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. XY6AbUGHpu loses the most ELO in match 1 of the day (−234 ELO, win rate 40%). Things go best in match 3 of the day (+322 ELO, win rate 66%). Got weaker: K/R −0.05, Win rate −10 pp. Unchanged in recent months: ADR at 84.5, Headshots at 59%, ELO at 3,636. Last 30 days: 147 matches, win rate 52%, ELO balance +255.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.