XSTYLE_

Germany
73 matches tracked 22 matches in 30 days
Last updated:

How does XSTYLE_ play?

Rating 1.02 (from 52 matches) K/R 0.73 ADR 85.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 17%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 87%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 3x 4K, 0 aces in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 93%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 78%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 84.9, Win rate at 50%
▼ Got worse
Rating −0.05, Headshots −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Slightly above the average (0.71).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +50 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 83%
0.79 better than 78%
90.6 better than 92%
1.16 better than 90%
56% of 77 duels better than 81%
21% of 14 situations better than 9%
Dust 221
48% better than 42%
0.69 better than 33%
84.1 better than 74%
0.97 better than 36%
50% of 58 duels right on the average
54% of 13 situations better than 87%
Anubis10
20% -
0.61 -
75.1 -
0.88-
52% of 33 duels -
17% of 6 situations -
Inferno6
50% -
0.81 -
87.2 -
1.18-
40% of 15 duels -
0% of 1 situations -
Ancient4
50% -
0.65 -
81.0 -
0.83-
56% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XSTYLE_ plays

Across 73 matches XSTYLE_ averages K/R 0.73 and ADR 85.5; the rating across the 52 rated matches is 1.02. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 16.6 kills per match with 44% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 19 of 52 matches the rating was 1.10 or higher (37%), in 22 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. Things go best on Mirage (+104 ELO, win rate 61%). Got weaker: Rating −0.05, Headshots −9 pp. Unchanged in recent months: K/R at 0.74, ADR at 84.9, Win rate at 50%. Last 30 days: 22 matches, win rate 45%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.