XSTYLE_
Name history of XSTYLE_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does XSTYLE_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Weakness9% of 1v2s won and so well below the average (21%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so well above the average (12.8%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.14. Last 3 months: 1.02 (at the start 1.07). Slightly above the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 89.9. Last 3 months: 84.9 (at the start 86.4). Clearly above the average (78.5).
Share of headshot kills
Best month: May 2026 with 51%. Last 3 months: 41% (at the start 50%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 48%). Clearly above the average (46%).
Best month: October 2026 with 1,607.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.97 · Mirage
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How XSTYLE_ plays
Across 73 matches XSTYLE_ averages K/R 0.73 and ADR 85.5; the rating across the 52 rated matches is 1.02. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 16.6 kills per match with 44% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 19 of 52 matches the rating was 1.10 or higher (37%), in 22 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. Things go best on Mirage (+104 ELO, win rate 61%). Got weaker: Rating −0.05, Headshots −9 pp. Unchanged in recent months: K/R at 0.74, ADR at 84.9, Win rate at 50%. Last 30 days: 22 matches, win rate 45%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.