XO6AH

USA
On FACEIT since 2022 118 matches tracked 24 matches in 30 days
Last updated:

How does XO6AH play?

Rating 0.95 (from 97 matches) K/R 0.67 ADR 72.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.4
Knife kills 2 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 5x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 0.93, Win rate at 56%
▼ Got worse
K/R −0.06, ADR −4.9, ELO −124

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.63 (at the start 0.69). Well below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +57 ELO, win rate 51%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 83%
0.68 better than 23%
74.5 better than 20%
1.03 right on the average
52% of 124 duels better than 56%
42% of 24 situations better than 62%
Dust 231
39% better than 12%
0.64 better than 10%
70.6 better than 7%
0.93 better than 17%
46% of 110 duels better than 24%
41% of 17 situations better than 60%
Anubis16
56% better than 68%
0.65 better than 13%
70.8 better than 7%
0.93-
44% of 41 duels better than 14%
50% of 4 situations better than 80%
Inferno16
63% better than 78%
0.75 right on the average
79.6 better than 38%
0.96-
60% of 35 duels better than 83%
56% of 9 situations better than 82%
Nuke7
86% -
0.62 -
63.6 -
0.83-
42% of 26 duels -
67% of 3 situations -
Ancient6
67% -
0.60 -
63.7 -
0.70-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XO6AH plays

Across 118 matches XO6AH averages K/R 0.67 and ADR 72.5; the rating across the 97 rated matches is 0.95. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 38% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 31 of 97 matches the rating was 1.10 or higher (32%), in 46 it was below 0.90. In 37 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Things go best on Dust 2 (+62 ELO, win rate 39%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ADR −4.9, ELO −124. Unchanged in recent months: Rating at 0.93, Win rate at 56%. Last 30 days: 24 matches, win rate 54%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.