XMV

Fiji
On FACEIT since 2021 341 matches tracked 20 matches in 30 days
Last updated:

How does XMV play?

Rating 1.03 K/R 0.73 ADR 79.1 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 341 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 3.2
Knife kills 4 in 341 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 54x 4K, 5 aces in 270 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 86%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +272
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 79.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months unchanged at 0.73. Just above the average (0.71).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −100 ELO
70 matches · 40% win rate
On Anubis −92 ELO
37 matches · 24% win rate
On Saturdays +31 ELO, win rate 40%

XMV loses the most ELO in match 1 of the day: −100 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 44 · Cache
  3. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 43%
0.69 better than 33%
76.7 better than 35%
0.98 better than 40%
47% of 321 duels better than 31%
38% of 42 situations right on the average
Ancient67
52% better than 55%
0.82 better than 87%
86.7 better than 83%
1.14 better than 87%
53% of 290 duels better than 65%
42% of 45 situations better than 60%
Inferno60
60% better than 76%
0.71 right on the average
77.4 better than 43%
1.04 better than 67%
47% of 198 duels better than 29%
19% of 37 situations better than 10%
Dust 247
43% better than 27%
0.72 right on the average
78.5 better than 43%
1.02 better than 54%
47% of 175 duels better than 30%
37% of 38 situations better than 49%
Anubis37
24% better than 1%
0.68 better than 28%
75.7 better than 30%
0.93 better than 23%
47% of 139 duels better than 31%
27% of 15 situations better than 24%
Nuke27
44% better than 19%
0.79 better than 66%
78.9 better than 37%
1.12 better than 71%
54% of 92 duels better than 60%
54% of 13 situations better than 81%
Cache23
48% -
0.74 -
80.1 -
1.01-
57% of 100 duels -
44% of 16 situations -
Mst_pistolmap_ver2.04
75% -
0.60 -
67.3 -
1.00-
60% of 91 duels -
60% of 91 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XMV plays

Across 341 matches XMV averages K/R 0.73, ADR 79.1 and a rating of 1.03. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Averages 16.3 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 60 matches. In 136 of 341 matches the rating was 1.10 or higher (40%), in 124 it was below 0.90. In 270 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. XMV loses the most ELO in match 1 of the day (−100 ELO, win rate 40%). Things go best on Ancient (+95 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, +40 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +272. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 79.0. Last 30 days: 20 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.