XLence_

Germany
On FACEIT since 2015 48 matches tracked 26 matches in 30 days
ELO ▼ 120
2,147
30-day peak: 2,267
Rank EU
#157,947
Germany #4,261 in Germany
Last updated:

How does XLence_ play?

Rating 1.16 K/R 0.82 ADR 82.0 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 6% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 4.2
Knife kills 2 in 48 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 17x 4K, 4 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether XLence_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90.

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
23 matches · 43% win rate

XLence_ loses the most ELO in match 1 of the day: −83 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 80%
0.77 better than 66%
75.2 better than 23%
1.12 better than 79%
62% of 73 duels better than 94%
29% of 7 situations better than 23%
Dust 211
36% -
0.84 -
83.5 -
1.23-
49% of 63 duels -
33% of 3 situations -
Cache7
57% -
0.90 -
93.2 -
1.25-
65% of 34 duels -
40% of 5 situations -
Inferno5
40% -
0.82 -
81.2 -
1.12-
56% of 16 duels -
100% of 1 situations -
Ancient3
67% -
0.76 -
77.9 -
1.12-
57% of 14 duels -
75% of 4 situations -
Anubis3
67% -
0.90 -
90.4 -
1.16-
54% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XLence_ plays

Across 48 matches XLence_ averages K/R 0.82, ADR 82.0 and a rating of 1.16. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 24 of 48 matches the rating was 1.10 or higher (50%), in 10 it was below 0.90. In 38 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.32. XLence_ loses the most ELO in match 1 of the day (−83 ELO, win rate 43%). Last 30 days: 26 matches, win rate 54%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.