XJnmb2h5ym

Japan
On FACEIT since 2024 262 matches tracked 116 matches in 30 days
ELO ▲ 441
3,201
30-day peak: 3,201
Rank EU ▲ 5,177 places
#3,730
Japan #69 in Japan
30 days · prev. #8,907 · best #3,730
Last updated:
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How does XJnmb2h5ym play?

Rating 1.02 K/R 0.71 ADR 73.9 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 262 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6
Zeus kills2 in 262 matches
Knife kills 2 in 262 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 25x 4K, 1 ace in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +7.6, Win rate +14 pp, ELO +225
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.75).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
49 matches · 57% win rate
On Nuke −59 ELO
23 matches · 43% win rate
On Fridays −89 ELO, win rate 37%

XJnmb2h5ym loses the most ELO on Ancient: −120 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.36 · Anubis

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
52% better than 37%
0.72 better than 30%
75.0 better than 16%
1.02 better than 34%
55% of 315 duels better than 64%
38% of 71 situations better than 47%
Anubis63
63% better than 76%
0.73 better than 38%
76.9 better than 25%
1.09 better than 59%
58% of 240 duels better than 79%
26% of 34 situations better than 21%
Ancient49
57% better than 55%
0.75 better than 46%
78.0 better than 27%
1.07 better than 52%
46% of 147 duels better than 15%
27% of 26 situations better than 21%
Nuke23
43% better than 11%
0.61 better than 2%
65.0 better than 1%
0.90 better than 4%
45% of 75 duels better than 11%
41% of 17 situations better than 53%
Inferno15
27% better than 1%
0.59 better than 1%
62.2 better than 1%
0.82 better than 1%
43% of 51 duels better than 5%
14% of 7 situations better than 6%
Cache5
60% -
0.59 -
50.6 -
0.87-
19% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How XJnmb2h5ym plays

Across 262 matches XJnmb2h5ym averages K/R 0.71, ADR 73.9 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 73.9, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Anubis with a 63% win rate in 63 matches. In 104 of 262 matches the rating was 1.10 or higher (40%), in 103 it was below 0.90. In 168 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. XJnmb2h5ym loses the most ELO on Ancient (−120 ELO, win rate 57%). Things go best on Anubis (+82 ELO, win rate 63%). Match no. 3 of the day goes best: 64% win rate, −2 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +7.6, Win rate +14 pp, ELO +225. Unchanged in recent months: Headshots at 56%. Last 30 days: 116 matches, win rate 61%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.