XJ-9

USA
On FACEIT since 2023 160 matches tracked 40 matches in 30 days
Last updated:

How does XJ-9 play?

Rating 1.00 (from 130 matches) K/R 0.72 ADR 72.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 7%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.5
Knife kills 5 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 26%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 12x 4K, 0 aces in 90 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 4%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 15%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +281
= Stayed the same
K/R at 0.72, ADR at 74.5, Win rate at 50%
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −63 ELO
31 matches · 58% win rate
On Anubis −53 ELO
21 matches · 38% win rate
Between 0:00 and 6:00 +49 ELO, win rate 45%

XJ-9 loses the most ELO on Ancient: −63 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 60 · Inferno
  3. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 44%
0.67 better than 25%
67.5 better than 4%
0.90 better than 17%
49% of 166 duels better than 43%
30% of 23 situations better than 27%
Dust 237
57% better than 73%
0.72 right on the average
75.3 better than 28%
1.01 better than 55%
46% of 123 duels better than 26%
63% of 8 situations better than 94%
Ancient31
58% better than 77%
0.83 better than 93%
79.7 better than 52%
1.16 better than 94%
53% of 99 duels better than 70%
58% of 19 situations better than 90%
Anubis21
38% better than 13%
0.66 better than 26%
67.7 better than 6%
0.90 better than 22%
47% of 109 duels better than 36%
44% of 16 situations better than 69%
Inferno13
31% -
0.78 -
81.0 -
1.12-
48% of 54 duels -
60% of 10 situations -
Nuke5
80% -
0.65 -
63.6 -
0.93-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XJ-9 plays

Across 160 matches XJ-9 averages K/R 0.72 and ADR 72.9; the rating across the 130 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 7 players. Most room to improve: Utility damage per round at 1.7, better than only 4% of level 7 players. Averages 15.7 kills per match with 36% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 44 of 130 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 90 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. XJ-9 loses the most ELO on Ancient (−63 ELO, win rate 58%). Things go best on Mirage (+30 ELO, win rate 48%). Match no. 4 of the day goes best: 71% win rate, −27 ELO. Improved over the last three months: Headshots +3 pp, ELO +281. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.72, ADR at 74.5, Win rate at 50%. Last 30 days: 40 matches, win rate 55%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.