XJ-9
How does XJ-9 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average50% of 1v1s won and so well above the average (40%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).
Utility and deaths
Weakness1.7 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.98 (at the start 1.05). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 79.8. Last 3 months: 74.5 (at the start 70.9). Clearly below the average (80.5).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 37% (at the start 34%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 50% (at the start 51%). Clearly below the average (53%).
Best month: October 2026 with 1,414. Last 3 months: 1,414 (at the start 1,133).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
XJ-9 loses the most ELO on Ancient: −63 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 60 · Inferno
- Highest rating in a match: 2.01 · Ancient
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How XJ-9 plays
Across 160 matches XJ-9 averages K/R 0.72 and ADR 72.9; the rating across the 130 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 7 players. Most room to improve: Utility damage per round at 1.7, better than only 4% of level 7 players. Averages 15.7 kills per match with 36% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 44 of 130 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 90 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. XJ-9 loses the most ELO on Ancient (−63 ELO, win rate 58%). Things go best on Mirage (+30 ELO, win rate 48%). Match no. 4 of the day goes best: 71% win rate, −27 ELO. Improved over the last three months: Headshots +3 pp, ELO +281. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.72, ADR at 74.5, Win rate at 50%. Last 30 days: 40 matches, win rate 55%, net ELO −63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.