XEr0x12

Oman
265 matches tracked 79 matches in 30 days
Last updated:

How does XEr0x12 play?

Rating 1.17 (from 239 matches) K/R 0.84 ADR 92.5 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 239 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.20+0.23 · Ø 0.97 better than 97%
Pistol kills per match 2.8
Knife kills 6 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (12.8%).

2K rounds 15.9%+3.1 pp · Ø 12.8% better than 96%
3K rounds 5.4%+1.6 pp · Ø 3.8% better than 95%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 44x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 94%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +12 pp, ELO +160
= Stayed the same
ADR at 93.3, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.86 (at the start 0.82). Well above the average (0.71).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −346 ELO
80 matches · 40% win rate
On Mirage −122 ELO
84 matches · 49% win rate
On Wednesdays −211 ELO, win rate 35%

XEr0x12 loses the most ELO in match 1 of the day: −346 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.49 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 43%
0.86 better than 95%
91.2 better than 93%
1.19 better than 93%
61% of 359 duels better than 95%
45% of 53 situations better than 72%
Dust 276
47% better than 38%
0.85 better than 94%
92.1 better than 94%
1.20 better than 95%
60% of 327 duels better than 94%
30% of 40 situations better than 30%
Ancient58
52% better than 55%
0.88 better than 96%
97.3 better than 98%
1.22 better than 96%
55% of 353 duels better than 75%
29% of 31 situations better than 28%
Inferno22
45% better than 28%
0.82 better than 89%
93.4 better than 96%
1.11 better than 82%
59% of 113 duels better than 87%
22% of 18 situations better than 17%
Nuke9
33% -
0.75 -
84.6 -
1.03-
42% of 31 duels -
75% of 4 situations -
Vertigo7
29% -
0.77 -
91.0 -
0.97-
45% of 33 duels -
100% of 2 situations -
Anubis6
17% -
0.68 -
81.7 -
0.94-
64% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XEr0x12 plays

Across 265 matches XEr0x12 averages K/R 0.84 and ADR 92.5; the rating across the 239 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 92.5, better than 98% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 8 players. Averages 18.4 kills per match with 46% headshots. The strongest map is Ancient with a 52% win rate in 58 matches. In 136 of 239 matches the rating was 1.10 or higher (57%), in 51 it was below 0.90. In 177 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: August 2026 at 1.26. XEr0x12 loses the most ELO in match 1 of the day (−346 ELO, win rate 40%). Things go best in match 4 of the day (+220 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +220 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +12 pp, ELO +160. Unchanged in recent months: ADR at 93.3, Headshots at 46%. Last 30 days: 79 matches, win rate 53%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.