XEN1Q

Russia
On FACEIT since 2021 211 matches tracked 70 matches in 30 days
Last updated:

How does XEN1Q play?

Rating 1.05 (from 163 matches) K/R 0.75 ADR 81.8 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 163 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.3
Knife kills 5 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 73%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 37x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +8.0, Win rate +6 pp
= Stayed the same
Rating at 1.05, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
59 matches · 49% win rate
On Mirage −25 ELO
82 matches · 52% win rate
Between 18:00 and 24:00 −49 ELO, win rate 49%
On Wednesdays −25 ELO, win rate 45%

XEN1Q loses the most ELO in match 1 of the day: −98 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
52% better than 43%
0.74 better than 42%
81.4 better than 46%
1.05 better than 48%
51% of 387 duels better than 42%
41% of 39 situations better than 58%
Anubis42
57% better than 61%
0.77 better than 59%
84.6 better than 65%
1.08 better than 58%
57% of 129 duels better than 74%
21% of 19 situations better than 13%
Dust 239
59% better than 71%
0.76 better than 53%
80.7 better than 44%
1.04 better than 42%
48% of 131 duels better than 27%
46% of 13 situations better than 71%
Ancient36
56% better than 57%
0.76 better than 53%
83.8 better than 58%
1.04 better than 46%
49% of 176 duels better than 32%
40% of 15 situations better than 55%
Nuke7
43% -
0.58 -
59.7 -
0.86-
39% of 31 duels -
33% of 3 situations -
Cache3
33% -
0.90 -
98.0 -
1.11-
69% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XEN1Q plays

Across 211 matches XEN1Q averages K/R 0.75 and ADR 81.8; the rating across the 163 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 59% win rate in 39 matches. In 68 of 163 matches the rating was 1.10 or higher (42%), in 53 it was below 0.90. In 153 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. XEN1Q loses the most ELO in match 1 of the day (−98 ELO, win rate 49%). Things go best on Dust 2 (+36 ELO, win rate 59%). From match no. 5 of the day on, things go best: 64% win rate, +30 ELO. Improved over the last three months: K/R +0.06, ADR +8.0, Win rate +6 pp. Unchanged in recent months: Rating at 1.05, Headshots at 56%. Last 30 days: 70 matches, win rate 56%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.