XE7Zqbpwww

Germany
On FACEIT since 2025 199 matches tracked 199 matches in 30 days
ELO ▲ 473
3,258
30-day peak: 3,258
Rank EU ▲ 3,237 places
#2,965
Germany #63 in Germany
30 days · prev. #6,202 · best #2,887
Last updated:

How does XE7Zqbpwww play?

Rating 1.02 K/R 0.69 ADR 72.9 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so right on the average (1.06).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.060.00 · Ø 1.06 right on the average
Pistol kills per match 2.9
Knife kills 2 in 199 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 10%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 18x 4K, 5 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 2.1−1.7 · Ø 3.8 better than 5%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 65%−6 pp · Ø 71% better than 94%

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
38 matches · 66% win rate
On Mirage −26 ELO
56 matches · 57% win rate
On Saturdays −26 ELO, win rate 48%

XE7Zqbpwww loses the most ELO on Nuke: −90 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Highest rating in a match: 2.57 · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
65% better than 84%
0.70 better than 23%
72.9 better than 10%
1.05 better than 41%
54% of 226 duels better than 58%
41% of 49 situations better than 56%
Mirage56
57% better than 60%
0.71 better than 26%
76.7 better than 22%
1.04 better than 40%
53% of 173 duels right on the average
44% of 55 situations better than 67%
Nuke38
66% better than 73%
0.70 better than 18%
73.0 better than 7%
1.04 better than 34%
52% of 94 duels better than 42%
66% of 29 situations better than 94%
Cache11
27% -
0.65 -
70.6 -
0.93-
44% of 36 duels -
0% of 8 situations -
Ancient9
33% -
0.55 -
58.8 -
0.75-
29% of 21 duels -
0% of 6 situations -
Anubis7
43% -
0.62 -
68.0 -
0.94-
44% of 27 duels -
0% of 2 situations -
Inferno4
25% -
0.69 -
63.6 -
0.96-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XE7Zqbpwww plays

Across 199 matches XE7Zqbpwww averages K/R 0.69, ADR 72.9 and a rating of 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Nuke with a 66% win rate in 38 matches. In 77 of 199 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 199 matches with detailed stats: 18 4Ks and 5 aces. XE7Zqbpwww loses the most ELO on Nuke (−90 ELO, win rate 66%). Things go best on Dust 2 (+31 ELO, win rate 65%). Last 30 days: 199 matches, win rate 58%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.