XDdata

Russia
On FACEIT since 2025 346 matches tracked 103 matches in 30 days
ELO ▼ 100
2,424
30-day peak: 2,681
Rank EU
#67,947
Russia #19,336 in Russia
Last updated:

How does XDdata play?

Rating 1.12 (from 305 matches) K/R 0.82 ADR 89.0 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 305 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 3.0
Knife kills 3 in 346 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 50x 4K, 10 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.14, ADR +5.6
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −2 pp, ELO −224

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
67 matches · 55% win rate
On Nuke −90 ELO
50 matches · 46% win rate
Between 6:00 and 12:00 −40 ELO, win rate 37%
On Fridays −111 ELO, win rate 42%

XDdata loses the most ELO on Ancient: −90 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
53% better than 54%
0.84 better than 86%
88.8 better than 83%
1.14 better than 79%
58% of 650 duels better than 83%
31% of 48 situations better than 30%
Ancient67
55% better than 60%
0.81 better than 77%
92.9 better than 90%
1.15 better than 82%
52% of 288 duels right on the average
47% of 19 situations better than 73%
Nuke50
46% better than 19%
0.80 better than 65%
86.3 better than 67%
1.08 better than 56%
60% of 262 duels better than 86%
37% of 30 situations better than 42%
Anubis46
37% better than 8%
0.82 better than 80%
89.0 better than 83%
1.08 better than 62%
46% of 214 duels better than 22%
50% of 18 situations better than 75%
Dust 244
48% better than 37%
0.84 better than 86%
88.2 better than 80%
1.16 better than 83%
54% of 240 duels better than 65%
29% of 21 situations better than 26%
Inferno8
25% -
0.71 -
79.0 -
0.89-
50% of 48 duels -
0% of 1 situations -
Cache6
50% -
0.86 -
90.5 -
1.13-
64% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XDdata plays

Across 346 matches XDdata averages K/R 0.82 and ADR 89.0; the rating across the 305 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 67 matches. In 161 of 305 matches the rating was 1.10 or higher (53%), in 87 it was below 0.90. In 246 matches with detailed stats: 50 4Ks and 10 aces. Best month by rating: September 2026 at 1.20. XDdata loses the most ELO on Ancient (−90 ELO, win rate 55%). Things go best on Mirage (+109 ELO, win rate 53%). Match no. 4 of the day goes best: 61% win rate, −60 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +5.6. Got weaker: Headshots −2 pp, ELO −224. Unchanged in recent months: Win rate at 49%. Last 30 days: 103 matches, win rate 48%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.