XD_out

Japan
On FACEIT since 2024 251 matches tracked 46 matches in 30 days
Last updated:

How does XD_out play?

Rating 0.96 K/R 0.67 ADR 74.9 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 2 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 21x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 75.0, Win rate at 49%
▼ Got worse
Headshots −4 pp, ELO −251

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
40 matches · 38% win rate
On Nuke −110 ELO
26 matches · 31% win rate
On Sundays −90 ELO, win rate 38%

XD_out loses the most ELO on Anubis: −115 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
58% better than 76%
0.69 better than 27%
75.2 better than 23%
1.00 better than 42%
50% of 280 duels better than 43%
47% of 62 situations better than 76%
Dust 267
57% better than 70%
0.70 better than 30%
78.5 better than 38%
0.99 better than 36%
48% of 268 duels better than 33%
50% of 36 situations better than 81%
Anubis40
38% better than 10%
0.63 better than 8%
70.4 better than 7%
0.89 better than 9%
41% of 142 duels better than 7%
42% of 26 situations better than 60%
Nuke26
31% better than 3%
0.69 better than 20%
78.8 better than 32%
0.95 better than 17%
46% of 111 duels better than 16%
15% of 20 situations better than 7%
Inferno14
43% -
0.64 -
73.7 -
0.92-
62% of 50 duels -
0% of 7 situations -
Ancient9
33% -
0.56 -
65.6 -
0.82-
23% of 26 duels -
0% of 3 situations -
Cache7
14% -
0.57 -
62.4 -
0.87-
45% of 20 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XD_out plays

Across 251 matches XD_out averages K/R 0.67, ADR 74.9 and a rating of 0.96. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 88 matches. In 80 of 251 matches the rating was 1.10 or higher (32%), in 110 it was below 0.90. In 183 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. XD_out loses the most ELO on Anubis (−115 ELO, win rate 38%). Things go best on Mirage (+39 ELO, win rate 58%). Got weaker: Headshots −4 pp, ELO −251. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 75.0, Win rate at 49%. Last 30 days: 46 matches, win rate 46%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.