XBl4z31

Poland
36 matches tracked
Last updated:

How does XBl4z31 play?

Rating 0.91 K/R 0.64 ADR 73.3 from 36 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 19% normal 0.90 to 1.09 39% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.90−0.07 · Ø 0.97 better than 15%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.8%).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 7%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 3x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.27).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.58+0.31 · Ø 0.27 better than 98%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether XBl4z31 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 36 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Patterns

Soon this shows where XBl4z31 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.44 · Nuke
  3. Most kills in a match: 22 · Inferno

Maps in detail

from the last 36 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
20% -
0.61 -
73.6 -
0.78-
47% of 53 duels -
0% of 1 situations -
Dust 28
50% -
0.65 -
72.3 -
0.93-
52% of 44 duels -
100% of 2 situations -
Anubis7
71% -
0.61 -
71.1 -
0.91-
41% of 32 duels -
33% of 3 situations -
Ancient5
80% -
0.72 -
78.5 -
1.05-
44% of 16 duels -
38% of 8 situations -
Inferno5
60% -
0.62 -
68.7 -
0.90-
31% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How XBl4z31 plays

Across 36 matches XBl4z31 averages K/R 0.64, ADR 73.3 and a rating of 0.91. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 14.3 kills per match with 47% headshots. In 8 of 36 matches the rating was 1.10 or higher (22%), in 14 it was below 0.90. In 36 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 6 matches, win rate 83%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.