XANTASM

Russia
On FACEIT since 2021 138 matches tracked 55 matches in 30 days
ELO ▼ 47
2,198
30-day peak: 2,245
Rank EU
#136,377
Russia #51,537 in Russia
Last updated:

How does XANTASM play?

Rating 0.98 K/R 0.72 ADR 80.6 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.9
Knife kills 6 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, ELO at 2,125
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.9, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
31 matches · 45% win rate
In match 1 of the day +22 ELO
29 matches · 34% win rate
Between 0:00 and 6:00 +30 ELO, win rate 36%
On Thursdays −54 ELO, win rate 20%

XANTASM loses the most ELO on Anubis: −35 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 1.86 · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
45% better than 28%
0.77 better than 67%
87.0 better than 81%
1.07 better than 65%
50% of 185 duels better than 41%
69% of 16 situations better than 98%
Dust 229
41% better than 17%
0.67 better than 19%
74.2 better than 17%
0.91 better than 13%
46% of 124 duels better than 24%
27% of 15 situations better than 21%
Mirage29
52% better than 55%
0.70 better than 32%
80.8 better than 51%
0.96 better than 27%
49% of 150 duels better than 38%
53% of 17 situations better than 88%
Nuke17
41% better than 13%
0.81 better than 73%
83.4 better than 53%
1.10 better than 64%
54% of 97 duels better than 56%
29% of 14 situations better than 20%
Ancient15
40% better than 15%
0.67 better than 18%
74.5 better than 16%
0.90 better than 12%
41% of 61 duels better than 6%
33% of 6 situations better than 41%
Inferno11
45% -
0.72 -
82.0 -
0.99-
50% of 58 duels -
75% of 4 situations -
Cache3
0% -
0.59 -
74.4 -
0.71-
56% of 9 duels -
33% of 3 situations -
Vertigo3
67% -
0.67 -
82.4 -
0.90-
48% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How XANTASM plays

Across 138 matches XANTASM averages K/R 0.72, ADR 80.6 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Mirage with a 52% win rate in 29 matches. In 43 of 138 matches the rating was 1.10 or higher (31%), in 54 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. XANTASM loses the most ELO on Anubis (−35 ELO, win rate 45%). Things go best on Mirage (+26 ELO, win rate 52%). Match no. 3 of the day goes best: 54% win rate, −22 ELO. Got weaker: K/R −0.05, Rating −0.08, ADR −4.9, Win rate −8 pp. Unchanged in recent months: Headshots at 48%, ELO at 2,125. Last 30 days: 55 matches, win rate 47%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.