X3li0n

IR
184 matches tracked 38 matches in 30 days
Last updated:

How does X3li0n play?

Rating 1.10 (from 40 matches) K/R 0.77 ADR 81.3 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 6
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 21%
Opening duels won 60%+10 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 69%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 2.2+0.5 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−5 pp better than 24%
AWP share of kills 1%−10 pp better than 8%
K/D 1.12+0.14 better than 93%
Pistol kills per match 2.3
Knife kills 2 in 184 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.5 pp better than 84%
Rounds with 3K 3.6%−0.2 pp better than 44%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 17x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.8+0.7 better than 70%
Enemies flashed per round 0.39+0.13 better than 80%
Rounds with a death 69%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +5 pp, ELO +188
= Stayed the same
K/R at 0.76, ADR at 81.2, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77).

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
32 matches · 34% wins
On Anubis −20 ELO
32 matches · 50% wins
Between 6:00 and 12:00 ±0 ELO, win rate 26%
On Fridays +129 ELO, win rate 43%

X3li0n loses the most ELO in match 1 of the day: −57 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
47% better than 38%
0.78 better than 81%
80.9 better than 62%
1.05-
55% of 152 duels better than 79%
43% of 49 situations better than 66%
Mirage52
50% level
0.76 better than 72%
83.1 better than 74%
1.09-
59% of 158 duels better than 91%
39% of 33 situations better than 55%
Anubis32
50% better than 45%
0.76 better than 70%
78.8 better than 44%
1.16-
66% of 99 duels better than 99%
50% of 24 situations better than 79%
Ancient18
39% better than 18%
0.81 better than 88%
87.5 better than 87%
1.13-
52% of 71 duels better than 64%
29% of 17 situations better than 29%
Inferno18
50% better than 45%
0.74 better than 69%
77.9 better than 47%
1.09-
55% of 56 duels better than 79%
57% of 14 situations better than 86%
Nuke3
67% -
0.74 -
78.8 -
-
67% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X3li0n plays

Across 184 matches X3li0n averages K/R 0.77 and ADR 81.3; the rating across the 40 rated matches is 1.10. Biggest strength: Opening duels won at 60%. That is better than 99% of players on level 6. Most room to improve: Rounds with first kill at 8%. That is better than only 21% of players on level 6. On average 16.9 kills per match, 40% of them headshots. The strongest map is Mirage with a 50% win rate in 52 matches. In 19 of 40 matches the rating was 1.10 or higher (48%), in 12 it was below 0.90. In 125 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. X3li0n loses the most ELO in match 1 of the day (−57 ELO, win rate 34%). Things go best in match 3 of the day (+122 ELO, win rate 67%). Improved over the last three months: Win rate +5 pp, ELO +188. Unchanged in recent months: K/R at 0.76, ADR at 81.2, Headshots at 41%. Last 30 days: 38 matches, win rate 53%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.