X1mick

Russia
On FACEIT since 2016 217 matches tracked 77 matches in 30 days
Last updated:

How does X1mick play?

Rating 1.26 (from 216 matches) K/R 0.87 ADR 90.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 216 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 39% good 1.10 to 1.29 23% normal 0.90 to 1.09 11% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (51%).

Headshot rate 66%+15 pp · Ø 51% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.33+0.29 · Ø 1.04 better than 97%
Pistol kills per match 4.5
Knife kills 3 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 78%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 97%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 39x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Win rate +7 pp, ELO +83
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −6.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.85 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
71 matches · 55% win rate
On Anubis −30 ELO
26 matches · 50% win rate
Between 0:00 and 6:00 −90 ELO, win rate 45%
On Sundays −32 ELO, win rate 48%

X1mick loses the most ELO on Mirage: −33 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.63 · Mirage
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 58%
0.89 better than 93%
93.5 better than 92%
1.30 better than 96%
56% of 202 duels better than 74%
37% of 52 situations better than 45%
Dust 264
59% better than 74%
0.85 better than 87%
87.3 better than 75%
1.23 better than 91%
58% of 231 duels better than 81%
47% of 51 situations better than 73%
Anubis26
50% better than 38%
0.84 better than 85%
86.6 better than 74%
1.22 better than 91%
67% of 91 duels better than 99%
58% of 12 situations better than 89%
Nuke18
39% better than 10%
0.91 better than 94%
95.8 better than 93%
1.27 better than 93%
49% of 69 duels better than 29%
31% of 13 situations better than 24%
Ancient17
59% better than 70%
0.90 better than 95%
92.6 better than 91%
1.31 better than 97%
57% of 79 duels better than 77%
47% of 19 situations better than 72%
Cache12
50% -
0.78 -
80.6 -
1.19-
57% of 28 duels -
67% of 6 situations -
Inferno9
78% -
0.88 -
86.8 -
1.31-
59% of 34 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How X1mick plays

Across 217 matches X1mick averages K/R 0.87 and ADR 90.0; the rating across the 216 rated matches is 1.26. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 66% headshots. The strongest map is Dust 2 with a 59% win rate in 64 matches. In 150 of 216 matches the rating was 1.10 or higher (69%), in 43 it was below 0.90. In 131 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.33. X1mick loses the most ELO on Mirage (−33 ELO, win rate 55%). Things go best on Dust 2 (+8 ELO, win rate 59%). Match no. 2 of the day goes best: 61% win rate, −60 ELO. Improved over the last three months: Headshots +6 pp, Win rate +7 pp, ELO +83. Got weaker: K/R −0.06, Rating −0.10, ADR −6.2. Last 30 days: 77 matches, win rate 61%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.