WykCoff
Name history of WykCoff
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does WykCoff play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).
Compared with 620 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so clearly above the average (9%).
Clutch
Average1.7 clutch kills per match and so clearly below the average (1.8).
Weapons and aim
Average37% headshots and so clearly below the average (40%).
Impact
Average1.7 MVPs per match and so clearly below the average (1.8).
Utility and deaths
Average0.65 enemies flashed per round and so well above the average (0.23).
Progress
One value per month, dashed line is the level 2 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.68. Last 3 months: 0.63 (at the start 0.60). Slightly below the average (0.67).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.89 (at the start 0.84). Slightly below the average (0.93).
Damage per round (ADR)
Best month: September 2026 with 80.1. Last 3 months: 75.6 (at the start 75.0). Just above the average (74.7).
Share of headshot kills
Best month: July 2026 with 39%. Last 3 months: 38% (at the start 36%). Slightly below the average (40%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 50% (at the start 45%). Slightly above the average (48%).
Best month: August 2026 with 949. Last 3 months: 707 (at the start 745).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 273 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
WykCoff loses the most ELO on Nuke: −81 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Nuke
- Highest rating in a match: 2.08 · Mirage
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 273 matchesCompared with players on the same level who have at least 15 matches on the map.
How WykCoff plays
Across 273 matches WykCoff averages K/R 0.62 and ADR 75.5; the rating across the 259 rated matches is 0.88. Biggest strength: Utility damage per round at 6.5, better than 92% of level 2 players. Averages 13.6 kills per match with 37% headshots. The strongest map is Mirage with a 59% win rate in 79 matches. In 58 of 259 matches the rating was 1.10 or higher (22%), in 136 it was below 0.90. In 215 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: October 2026 at 0.96. WykCoff loses the most ELO on Nuke (−81 ELO, win rate 44%). Things go best on Inferno (+53 ELO, win rate 33%). Match no. 4 of the day goes best: 70% win rate. Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.63, ADR at 75.6, ELO at 707. Last 30 days: 102 matches, win rate 48%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.