WwW-_-WwW

Kazakhstan
On FACEIT since 2025 214 matches tracked 34 matches in 30 days
ELO ▲ 57
2,143
30-day peak: 2,143
Rank EU
#160,102
Kazakhstan #6,164 in Kazakhstan
Last updated:

How does WwW-_-WwW play?

Rating 1.02 K/R 0.73 ADR 81.0 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 214 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.9
Knife kills 6 in 214 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ADR +4.1, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −121

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −49 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
54% better than 63%
0.73 better than 46%
80.1 better than 47%
1.03 right on the average
51% of 383 duels right on the average
46% of 35 situations better than 74%
Dust 255
36% better than 7%
0.71 better than 36%
79.2 better than 42%
0.96 better than 25%
49% of 239 duels better than 38%
33% of 24 situations better than 37%
Ancient23
48% better than 37%
0.78 better than 69%
85.6 better than 72%
1.04 better than 55%
63% of 105 duels better than 96%
40% of 15 situations better than 59%
Anubis19
68% better than 92%
0.77 better than 67%
85.9 better than 77%
1.12 better than 80%
53% of 79 duels better than 60%
56% of 9 situations better than 89%
Nuke18
67% better than 82%
0.74 better than 39%
79.1 better than 34%
1.10 better than 64%
59% of 74 duels better than 80%
33% of 9 situations better than 33%
Inferno11
64% -
0.67 -
76.8 -
0.91-
52% of 66 duels -
25% of 4 situations -
Cache9
44% -
0.75 -
87.5 -
1.03-
57% of 46 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WwW-_-WwW plays

Across 214 matches WwW-_-WwW averages K/R 0.73, ADR 81.0 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 85 of 214 matches the rating was 1.10 or higher (40%), in 87 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. Things go best on Mirage (+85 ELO, win rate 54%). Match no. 3 of the day goes best: 69% win rate, −24 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ADR +4.1, Win rate +10 pp. Got weaker: Headshots −4 pp, ELO −121. Last 30 days: 34 matches, win rate 62%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.