Wummb0w_WoW

USA
175 matches tracked
Last updated:

How does Wummb0w_WoW play?

Rating 0.94 K/R 0.67 ADR 78.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.93−0.10 · Ø 1.03 better than 27%
Pistol kills per match 2.8
Knife kills 6 in 175 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 39%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 4 aces in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.58+0.31 · Ø 0.27 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +3 pp
= Stayed the same
ADR at 79.7, Win rate at 47%
▼ Got worse
ELO −314

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −107 ELO
47 matches · 43% win rate
In match 2 of the day −42 ELO
39 matches · 38% win rate
On Thursdays −29 ELO, win rate 40%

Wummb0w_WoW loses the most ELO on Dust 2: −107 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 57 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 44%
0.68 better than 29%
82.1 better than 65%
0.96 better than 36%
51% of 266 duels better than 54%
29% of 49 situations better than 24%
Dust 247
43% better than 23%
0.65 better than 17%
75.7 better than 30%
0.90 better than 17%
45% of 199 duels better than 21%
42% of 33 situations better than 59%
Inferno25
52% better than 52%
0.66 better than 29%
76.1 better than 38%
0.95 better than 37%
53% of 112 duels better than 66%
33% of 18 situations better than 40%
Ancient17
53% better than 61%
0.60 better than 4%
71.9 better than 12%
0.84 better than 7%
53% of 59 duels better than 70%
75% of 8 situations better than 99%
Anubis16
50% right on the average
0.73 better than 60%
86.0 better than 84%
1.00 better than 57%
47% of 86 duels better than 36%
18% of 11 situations better than 12%
Cache8
38% -
0.71 -
73.6 -
1.09-
47% of 34 duels -
17% of 6 situations -
Nuke4
25% -
0.72 -
77.2 -
0.93-
53% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wummb0w_WoW plays

Across 175 matches Wummb0w_WoW averages K/R 0.67, ADR 78.5 and a rating of 0.94. Biggest strength: Utility damage per round at 7.7, better than 97% of level 7 players. Most room to improve: 3K rounds at 3.1%, better than only 20% of level 7 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 45 of 175 matches the rating was 1.10 or higher (26%), in 89 it was below 0.90. In 102 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. Wummb0w_WoW loses the most ELO on Dust 2 (−107 ELO, win rate 43%). Things go best on Mirage (+46 ELO, win rate 48%). From match no. 5 of the day on, things go best: 68% win rate, −1 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +3 pp. Got weaker: ELO −314. Unchanged in recent months: ADR at 79.7, Win rate at 47%. Last 30 days: 4 matches, win rate 25%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.