Wumbo

Netherlands
On FACEIT since 2017 216 matches tracked 72 matches in 30 days
ELO ▲ 291
3,327
30-day peak: 3,423
Rank EU ▼ 16 places
#2,014 #10 in NL
30 days · before #1,998 · best #1,872
Last updated:

How does Wumbo play?

Rating 1.17 (from 116 matches) K/R 0.82 ADR 87.2 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 116 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 18%+7 pp better than 79%
K/D 1.18+0.14 better than 88%
Pistol kills per match 3.4
Knife kills 11 in 216 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.5 pp better than 81%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 33x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +312
= Stayed the same
K/R at 0.82, ADR at 88.0
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months unchanged at 0.82.

Patterns

From the last 216 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −50 ELO
51 matches · 51% wins
On Cache −45 ELO
27 matches · 48% wins
Between 18:00 and 24:00 +150 ELO, win rate 54%
On Sundays +24 ELO, win rate 54%

Wumbo loses the most ELO on Ancient: −50 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
51% better than 43%
0.80 better than 76%
85.8 better than 71%
1.19 better than 91%
49% of 247 duels better than 33%
36% of 25 situations better than 44%
Nuke44
75% better than 96%
0.84 better than 85%
86.4 better than 73%
1.21 better than 87%
57% of 213 duels better than 74%
39% of 18 situations better than 51%
Anubis32
75% better than 97%
0.84 better than 89%
90.3 better than 89%
1.18 better than 89%
51% of 161 duels better than 44%
43% of 7 situations better than 62%
Inferno30
53% level
0.80 better than 73%
86.0 better than 66%
1.16 better than 78%
53% of 159 duels better than 53%
50% of 16 situations better than 75%
Cache27
48% -
0.80 -
87.0 -
1.05-
62% of 160 duels -
40% of 10 situations -
Mirage23
52% level
0.85 better than 88%
89.7 better than 85%
1.27-
52% of 107 duels level
33% of 6 situations better than 34%
Dust 23
33% -
0.75 -
82.9 -
0.93-
56% of 16 duels -
33% of 3 situations -
Vertigo3
33% -
0.73 -
89.4 -
1.08-
42% of 24 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wumbo plays

Across 216 matches Wumbo averages K/R 0.82 and ADR 87.2; the rating across the 116 rated matches is 1.17. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. On average 17.8 kills per match, 60% of them headshots. The strongest map is Anubis with a 75% win rate in 32 matches. In 61 of 116 matches the rating was 1.10 or higher (53%), in 23 it was below 0.90. In 116 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. Wumbo loses the most ELO on Ancient (−50 ELO, win rate 51%). Things go best on Anubis (+243 ELO, win rate 75%). Improved over the last three months: Win rate +3 pp, ELO +312. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82, ADR at 88.0. Last 30 days: 72 matches, win rate 61%, ELO balance +68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.