WraithJ3T

Germany
On FACEIT since 2018 290 matches tracked 114 matches in 30 days
ELO ▲ 280
3,201
30-day peak: 3,201
Rank EU ▲ 822 places
#3,690
Germany #86 in Germany
30 days · prev. #4,512 · best #3,478
Last updated:

How does WraithJ3T play?

Rating 1.07 K/R 0.75 ADR 82.9 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 290 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.5+1.0 · Ø 1.5 better than 98%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.8
Knife kills 3 in 290 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 58%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 7 aces in 203 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +12 pp, ELO +364
= Stayed the same
ADR at 83.7
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −131 ELO
76 matches · 50% win rate
In match 4 of the day −57 ELO
34 matches · 47% win rate
On Fridays −93 ELO, win rate 44%

WraithJ3T loses the most ELO on Mirage: −131 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% better than 29%
0.73 better than 35%
79.9 better than 38%
1.04 better than 41%
52% of 268 duels better than 46%
43% of 46 situations better than 64%
Dust 271
59% better than 66%
0.76 right on the average
83.6 better than 57%
1.10 better than 58%
53% of 221 duels right on the average
49% of 74 situations better than 74%
Ancient40
43% better than 13%
0.78 better than 61%
86.1 better than 69%
1.08 better than 57%
51% of 175 duels better than 41%
26% of 35 situations better than 20%
Inferno38
55% better than 26%
0.75 better than 36%
86.3 better than 55%
1.06 better than 32%
62% of 138 duels better than 80%
47% of 19 situations better than 70%
Anubis35
63% better than 76%
0.73 better than 38%
83.0 better than 57%
1.04 better than 43%
53% of 161 duels right on the average
36% of 22 situations better than 43%
Cache19
53% better than 33%
0.80 right on the average
81.4 better than 30%
1.15 better than 57%
61% of 77 duels better than 80%
67% of 9 situations better than 96%
Nuke10
60% -
0.73 -
79.0 -
1.04-
62% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WraithJ3T plays

Across 290 matches WraithJ3T averages K/R 0.75, ADR 82.9 and a rating of 1.07. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 136 of 290 matches the rating was 1.10 or higher (47%), in 92 it was below 0.90. In 203 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. WraithJ3T loses the most ELO on Mirage (−131 ELO, win rate 50%). Things go best on Inferno (+137 ELO, win rate 55%). Match no. 2 of the day goes best: 65% win rate, +126 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +12 pp, ELO +364. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 83.7. Last 30 days: 114 matches, win rate 56%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.