WraitH97_

Turkey
75 matches tracked
Last updated:

How does WraitH97_ play?

Rating 0.68 (from 3 matches) K/R 0.63 ADR 72.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.68
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 1 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Opening

Average
The first duels of the round
Rounds with first kill 5%−4.0 pp better than 13%
Opening duels won 40%−4 pp better than 30%

Clutch

Average
Last one alive
Clutch 1v1 won 37%+4 pp better than 61%
Clutch 1v2 won 18%−1 pp better than 56%
Clutch kills per match 1.5+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−2 pp better than 48%
AWP share of kills 1%−9 pp better than 14%
K/D 0.86+0.04 better than 69%
Pistol kills per match 1.3
Knife kills 2 in 75 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.9%−0.4 pp better than 55%
Rounds with 3K 2.9%0.0 pp level
MVPs per match 1.70.0 level
4Ks and aces 2x 4K, 0 aces in 59 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 50%+17 pp better than 99%
Utility damage per round 7.6+4.4 better than 98%
Enemies flashed per round 0.29+0.08 better than 73%
Rounds with a death 73%−3.0 pp better than 80%

Progress

One value per month, dashed line is the Level 1 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.63
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.65.

Patterns

From the last 75 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −90 ELO
37 matches · 51% wins

WraitH97_ loses the most ELO on Dust 2: −90 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.89 · Dust 2
  2. Most kills in a match: 25 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 66%
0.66 better than 75%
75.7 better than 79%
0.70–
39% of 102 duels better than 31%
38% of 32 situations better than 58%
Anubis14
36% –
0.56 –
65.6 –
-
32% of 41 duels –
33% of 6 situations –
Inferno13
54% –
0.59 –
70.6 –
0.63–
40% of 47 duels –
33% of 9 situations –
Ancient5
80% –
0.65 –
72.1 –
-
33% of 15 duels –
33% of 3 situations –
Mirage3
0% –
0.56 –
58.2 –
-
38% of 8 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How WraitH97_ plays

Across 75 matches WraitH97_ averages K/R 0.63 and ADR 72.6; the rating across the 3 rated matches is 0.68. Biggest strength: Utility with impact at 50%. That is better than 99% of players on level 1. Most room to improve: Rounds with first kill at 5%. That is better than only 13% of players on level 1. On average 13.8 kills per match, 37% of them headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 59 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.68. WraitH97_ loses the most ELO on Dust 2 (−90 ELO, win rate 51%). Things go best in match 1 of the day (+28 ELO, win rate 57%). Last 30 days: 3 matches, win rate 0%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 1): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.