Wr1M

Turkey
70 matches tracked 20 matches in 30 days
Last updated:

How does Wr1M play?

Rating 0.96 (from 30 matches) K/R 0.75 ADR 83.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 27% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 34%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 82%
Clutch 1v2 won 23%+2 pp better than 63%
Clutch kills per match 1.4−0.3 better than 27%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 4%−7 pp better than 26%
K/D 1.00−0.01 better than 46%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 66%
Rounds with 3K 3.5%−0.4 pp better than 29%
MVPs per match 2.2−0.1 better than 44%
4Ks and aces 14x 4K, 2 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 4.6+0.3 better than 62%
Enemies flashed per round 0.24−0.04 better than 41%
Rounds with a death 75%+3.0 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 70 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −31 ELO
24 matches · 54% wins

Wr1M loses the most ELO on Dust 2: −31 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 65%
0.74 better than 57%
84.3 better than 73%
0.93–
46% of 114 duels better than 25%
30% of 10 situations better than 26%
Mirage16
56% better than 69%
0.77 better than 70%
83.7 better than 70%
1.02–
42% of 72 duels better than 10%
44% of 9 situations better than 68%
Cache8
63% –
0.64 –
75.4 –
0.95–
46% of 24 duels –
100% of 3 situations –
Inferno8
50% –
0.87 –
84.8 –
1.00–
45% of 38 duels –
33% of 3 situations –
Anubis7
57% –
0.77 –
86.9 –
0.96–
56% of 34 duels –
50% of 2 situations –
Ancient5
40% –
0.69 –
83.2 –
0.97–
50% of 20 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Wr1M plays

Across 70 matches Wr1M averages K/R 0.75 and ADR 83.2; the rating across the 30 rated matches is 0.96. Biggest strength: Headshot rate at 57%. That is better than 91% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 18% of players on level 9. On average 16.3 kills per match, 57% of them headshots. The strongest map is Mirage with a 56% win rate in 16 matches. In 13 of 30 matches the rating was 1.10 or higher (43%), in 12 it was below 0.90. In 70 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Wr1M loses the most ELO on Dust 2 (−31 ELO, win rate 54%). Things go best in match 1 of the day (−25 ELO, win rate 61%). Last 30 days: 20 matches, win rate 40%, ELO balance −77.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.