WorldPerdit

Russia
On FACEIT since 2022 124 matches tracked 39 matches in 30 days
ELO ▲ 218
2,275
30-day peak: 2,275
Rank EU
#107,872
Russia #30,608 in Russia
Last updated:

How does WorldPerdit play?

Rating 1.03 K/R 0.73 ADR 79.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.2
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 19x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 51%, ELO at 2,094
▼ Got worse
K/R −0.11, Rating −0.18, ADR −7.0, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.82). Slightly below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
27 matches · 56% win rate
On Dust 2 −30 ELO
26 matches · 42% win rate
Between 0:00 and 6:00 −35 ELO, win rate 38%
On Thursdays −25 ELO, win rate 46%

WorldPerdit loses the most ELO on Ancient: −55 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.93 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
56% better than 63%
0.72 better than 36%
78.3 better than 31%
1.01 better than 41%
52% of 105 duels right on the average
0% of 12 situations better than 1%
Dust 226
42% better than 18%
0.76 better than 58%
84.1 better than 65%
1.05 better than 54%
52% of 101 duels right on the average
33% of 12 situations better than 40%
Anubis21
62% better than 81%
0.77 better than 62%
80.5 better than 46%
1.11 better than 74%
51% of 81 duels better than 43%
44% of 18 situations better than 68%
Mirage20
55% better than 63%
0.76 better than 57%
83.5 better than 61%
1.08 better than 64%
43% of 58 duels better than 9%
38% of 8 situations right on the average
Cache10
60% -
0.66 -
71.3 -
0.96-
62% of 34 duels -
56% of 9 situations -
Inferno10
50% -
0.70 -
84.2 -
0.99-
50% of 38 duels -
40% of 5 situations -
Nuke10
30% -
0.61 -
65.6 -
0.89-
46% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WorldPerdit plays

Across 124 matches WorldPerdit averages K/R 0.73, ADR 79.6 and a rating of 1.03. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 52 of 124 matches the rating was 1.10 or higher (42%), in 43 it was below 0.90. In 103 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. WorldPerdit loses the most ELO on Ancient (−55 ELO, win rate 56%). Got weaker: K/R −0.11, Rating −0.18, ADR −7.0, Headshots −5 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,094. Last 30 days: 39 matches, win rate 64%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.